vertical-slice

Validate a full game loop's feasibility using GDDs, architecture, and UX specs.

Updated May 16, 2026
One-click install
npx skills add https://github.com/SeongHuni/LightNShadowSurviver --skill vertical-slice-seonghuni
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: vertical-slice
Source: https://github.com/SeongHuni/LightNShadowSurviver/tree/main/GameStudio/codex/skills/vertical-slice
Command: npx skills add https://github.com/SeongHuni/LightNShadowSurviver --skill vertical-slice-seonghuni

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill helps validate the feasibility of a full game loop at production quality, ensuring that the game can be developed as planned without unforeseen technical or design issues.

Core Features & Use Cases

  • Pre-Production Validation: Build a near-production-quality end-to-end build to confirm the full game loop is achievable before committing to Production.
  • Review Modes: Offers different review modes (full, lean, solo) to tailor the validation process based on team requirements.
  • Playtesting and Debriefing: Facilitates playtesting sessions and collects structured observations to inform the final recommendation.

Quick Start

Run the vertical-slice skill with the --review option to specify the review mode: vertical-slice --review full

Frequently Asked Questions about vertical-slice

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I validate game loop feasibility before full production?

To validate game loop feasibility before production, build a near-production-quality end-to-end slice. This process confirms the core loop is achievable within your timeframe, preventing unforeseen technical or design issues.

What documents do I need to prepare for vertical slice validation?

Vertical slice validation requires AGENTS.md, game-concept.md, systems-index.md, and architecture documentation. It also utilizes Game Design Documents, architecture specs, and UX specs to define the scope and success criteria for the build.

Can I adjust the validation process for a solo developer or small team?

You can adjust the validation process using different review modes. The skill offers full, lean, and solo review modes, allowing you to tailor the pre-production validation to match your specific team size and requirements.

How do I run a playtesting session for a game prototype?

Run a playtesting session by executing the end-to-end build and using a structured debriefing process. The validation skill facilitates playtesting and collects structured observations to inform the final production feasibility recommendation.

Why does my game concept need pre-production validation?

Pre-production validation is needed to ensure your full game loop can be built at production quality without technical issues. It confirms the game can be developed as planned before you commit extensive resources to production.