asset-spec

Generate asset specifications and AI prompts from GDDs, level docs, or character profiles.

Updated Aug 27, 2026
One-click install
npx skills add https://github.com/nevesb/idol-agency-maker --skill asset-spec-nevesb
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: asset-spec
Source: https://github.com/nevesb/idol-agency-maker/tree/main/.claude/skills/asset-spec
Command: npx skills add https://github.com/nevesb/idol-agency-maker --skill asset-spec-nevesb

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Asset creation in games often stalls as designers and artists re-create asset specs and AI prompts from scratch, leading to inconsistent outputs and missed requirements. Asset-spec automates the generation of structured asset specifications and ready-to-use AI prompts directly from GDDs, level docs, or character profiles, ensuring consistency with design rules and the art bible.

Core Features & Use Cases

  • Generate comprehensive asset specifications for systems, levels, and characters (sprite sheets, VFX, environment props, UI, and audio).
  • Produce ready-to-use AI generation prompts aligned to the art bible’s shape language, color system, and asset standards.
  • Update and reference the master asset manifest to prevent duplicates and track status.

Quick Start

Run /asset-spec system:<name> to generate specs after your art bible and GDDs are approved.

Frequently Asked Questions about asset-spec

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate asset specifications and AI prompts from a game design document?

To generate asset specifications and AI prompts from a game design document, you can automate the extraction of structured requirements for sprites, VFX, and audio directly from your approved GDDs. This ensures outputs align with your art bible rules and naming conventions.

What is the best way to maintain art bible consistency across multiple game asset pipelines?

Maintaining art bible consistency across game asset pipelines requires applying standardized shape language and color systems to every generated asset specification. Automating this process enforces design rules and tracks integration with your master asset manifest to prevent duplicates.

Can I create per-asset specs for both environment props and UI elements from level docs?

Yes, you can create per-asset specs for environment props and UI elements from level docs. The generation process handles asset pipelines across systems, levels, and characters, producing ready-to-use AI prompts for each specific category.

Do I need an approved art bible before generating AI prompts for game art?

Yes, you need an approved art bible and game design documents before generating AI prompts for game art. Running the specification process after approval ensures that the generated prompts correctly apply your established asset standards and color systems.

How do I track asset status and prevent duplicates in a master asset manifest?

You can track asset status and prevent duplicates in a master asset manifest by automatically referencing and updating it during the specification generation process. This integration maintains oversight of all sourced assets across your project pipelines.