team-polish

Orchestrate cross-disciplinary subagents to polish game features for release quality.

Updated Aug 23, 2026
One-click install
npx skills add https://github.com/nevesb/idol-agency-maker --skill team-polish-nevesb
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-polish
Source: https://github.com/nevesb/idol-agency-maker/tree/main/.claude/skills/team-polish
Command: npx skills add https://github.com/nevesb/idol-agency-maker --skill team-polish-nevesb

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Polishing a game feature requires coordinated efforts across performance, engine, art, audio, tooling, and QA; this Skill orchestrates those specialists to optimize, harden, and validate a target feature or area to release quality.

Core Features & Use Cases

  • Structured pipeline: Runs assessment, optimization, visual polish, audio polish, hardening, and sign-off phases with clear outputs.
  • Agent orchestration: Spawns and coordinates subagents for performance analysis, engine fixes, technical art, sound design, tools verification, and QA, including parallel work where applicable.
  • Decision gating & error recovery: Presents subagent proposals to the user for approval at phase transitions and provides protocols for blocked agents, retries, or partial reports.
  • Use Case: Polish the combat system by profiling frame and memory budgets, applying visual and audio refinements, fixing engine-level bottlenecks, and running regression and soak tests before release.

Quick Start

Invoke /team-polish combat to run profiling, apply optimizations, perform visual and audio polish, and execute QA hardening for the combat feature.

Frequently Asked Questions about team-polish

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I coordinate cross-disciplinary optimization for game feature release readiness?

Coordinating game feature optimization requires orchestrating subagents for performance profiling, engine programming, technical art, sound design, and QA to assess, harden, and validate target areas for release quality.

What is the best way to profile performance and harden a combat system before release?

Profiling performance and hardening combat involves running assessment phases that profile frame and memory budgets, apply visual and audio refinements, fix engine bottlenecks, and execute regression and soak tests.

Can I run parallel subagents for sound design and technical art during polish phases?

Yes, agent orchestration spawns and coordinates subagents for performance analysis, engine fixes, technical art, sound design, tools verification, and QA, enabling parallel work where applicable across optimization phases.

Does the polish pipeline require manual approval for phase transitions?

Yes, decision gating presents subagent proposals to the user for approval at phase transitions, while error recovery protocols handle blocked agents, retries, or partial reports during the optimization pipeline.

What steps are involved in orchestrating a structured polish pipeline for game features?

A structured polish pipeline runs assessment, optimization, visual polish, audio polish, hardening, and sign-off phases sequentially, generating clear outputs and coordinating specialist subagents at each stage.

When should I use agent orchestration for game polish instead of manual specialist coordination?

Agent orchestration suits polishing phases requiring coordinated cross-disciplinary efforts across performance, engine, art, audio, tooling, and QA when optimizing complex features like combat, UI, or levels for release.