What problem does it solve?
Polishing a game feature requires coordinated efforts across performance, engine, art, audio, tooling, and QA; this Skill orchestrates those specialists to optimize, harden, and validate a target feature or area to release quality.
Core Features & Use Cases
- Structured pipeline: Runs assessment, optimization, visual polish, audio polish, hardening, and sign-off phases with clear outputs.
- Agent orchestration: Spawns and coordinates subagents for performance analysis, engine fixes, technical art, sound design, tools verification, and QA, including parallel work where applicable.
- Decision gating & error recovery: Presents subagent proposals to the user for approval at phase transitions and provides protocols for blocked agents, retries, or partial reports.
- Use Case: Polish the combat system by profiling frame and memory budgets, applying visual and audio refinements, fixing engine-level bottlenecks, and running regression and soak tests before release.
Quick Start
Invoke /team-polish combat to run profiling, apply optimizations, perform visual and audio polish, and execute QA hardening for the combat feature.