asset-audit

Audit game assets for naming, size, format, and reference compliance.

Updated Aug 27, 2026
One-click install
npx skills add https://github.com/nevesb/idol-agency-maker --skill asset-audit-nevesb
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: asset-audit
Source: https://github.com/nevesb/idol-agency-maker/tree/main/.claude/skills/asset-audit
Command: npx skills add https://github.com/nevesb/idol-agency-maker --skill asset-audit-nevesb

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill audits game project assets to catch naming convention violations, file size and format breaches, orphaned files, and missing references that break pipelines and inflate build size.

Core Features & Use Cases

  • Automated Scanning: Recursively scans common asset directories (assets/art, assets/audio, assets/vfx, assets/shaders, assets/data) to build an inventory of files.
  • Compliance Checks: Validates naming patterns, texture size and format expectations, audio sample rate and format, and data schema integrity against project standards.
  • Reference Validation & Reporting: Cross-references code and content for missing or unreferenced assets and produces a prioritized audit report with remediation recommendations; ideal for pre-release QA or pipeline validation.

Quick Start

Run the asset-audit skill for the art category to generate a compliance report for assets/art.

Frequently Asked Questions about asset-audit

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I find orphaned game assets and enforce naming conventions in my project?

To find orphaned game assets and enforce naming conventions, an automated scan recursively inventories your asset directories. It cross-references code and content to detect unreferenced files and validates naming patterns against your project standards.

What is game asset pipeline validation and when do I need it?

Game asset pipeline validation is the process of auditing art, audio, vfx, shaders, and data files for compliance. You need it during pre-release QA or pipeline checks to catch missing references, format breaches, and standard violations that break builds.

How do I validate texture size constraints and audio sample rates for game builds?

To validate texture size constraints and audio sample rates, apply compliance checks to your scanned asset inventory. The process verifies power-of-two texture limits and audio format rules against your project budgets to prevent format breaches.

Can I detect missing asset references in game project directories automatically?

Yes, you can detect missing asset references automatically by cross-checking code references against the file inventory. This validation process identifies missing or unreferenced files across assets/art, assets/audio, assets/vfx, assets/shaders, and assets/data.

What's the best way to audit data schema validity and file size budgets?

The best way to audit data schema validity and file size budgets is to scan assets/data directories recursively. This validation checks schema integrity and file sizes against project standards, producing a prioritized report with remediation recommendations.