team-ui

Orchestrate game UI design-to-delivery pipelines with staged reviews and accessibility audits.

Updated Aug 23, 2026
One-click install
npx skills add https://github.com/nevesb/idol-agency-maker --skill team-ui-nevesb
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-ui
Source: https://github.com/nevesb/idol-agency-maker/tree/main/.claude/skills/team-ui
Command: npx skills add https://github.com/nevesb/idol-agency-maker --skill team-ui-nevesb

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill removes ad-hoc, error-prone coordination between designers, artists, and programmers by orchestrating a structured UI pipeline from UX spec to final polish, enforcing review gates, accessibility checks, and engine-specific guidance.

Core Features & Use Cases

  • Structured multi-phase pipeline: Context gathering, UX spec authoring, UX review gating, visual design, engine validation, implementation, parallel reviews, and polish.
  • Role orchestration: Spawns and coordinates ux-designer, ui-programmer, art-director, engine UI specialist, and accessibility-specialist with clear handoffs and approval points.
  • Engine & accessibility compliance: Integrates engine-specific implementation notes and accessibility audits, and updates the interaction pattern library as needed.
  • Use Case: Deliver a new HUD or menu feature with a guaranteed UX review pass, engine-aligned implementation, and accessibility verification before marking COMPLETE.

Quick Start

Run the team-ui skill with a concise feature description to start the full UI pipeline.

Frequently Asked Questions about team-ui

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I orchestrate end-to-end UI delivery for game features without ad-hoc coordination?

Game UI delivery orchestration coordinates the design-to-delivery pipeline by enforcing structured review gates, UX spec creation, engine-specific implementation, and accessibility audits across designers, artists, and programmers.

What is the best way to manage a UI design workflow for screens, HUDs, and interaction flows?

A structured UI design workflow manages screens and HUDs by routing tasks through context gathering, visual design, engine validation, parallel reviews, and final polish to ensure compliance and quality.

How do I enforce UX review and accessibility compliance checks in a game UI pipeline?

Enforce UX review and accessibility compliance by applying staged approval gates that mandate accessibility audits, interaction pattern library updates, and engine validation before marking a feature COMPLETE.

Can I integrate engine-specific implementation guidance into my UX design workflow?

You can integrate engine-specific implementation guidance by coordinating an engine UI specialist within the pipeline to validate visual design and provide implementation notes for programmers.

What are the limitations of using an orchestrated UI pipeline for game UX authoring?

An orchestrated UI pipeline requires strict adherence to staged approval gates and role handoffs, meaning rapid prototyping without formal UX specs, visual design, and accessibility verification may be blocked by design.

Does team-ui support parallel reviews and role orchestration for UI development?

team-ui supports parallel reviews and role orchestration by spawning ux-designer, ui-programmer, art-director, and accessibility-specialist roles with clear handoffs to deliver a final summary report with blocking issues surfaced.