ux-design

Generate context-aware UX specifications for game screens, flows, and HUDs.

Updated Apr 10, 2026
One-click install
npx skills add https://github.com/emcconnell/nova-scout --skill ux-design-emcconnell
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: ux-design
Source: https://github.com/emcconnell/nova-scout/tree/main/.claude/skills/ux-design
Command: npx skills add https://github.com/emcconnell/nova-scout --skill ux-design-emcconnell

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Generate context-aware UX specifications for game screens, flows, and HUDs.

Core Features & Use Cases

  • Reads the game concept, player journey, and GDDs to tailor the spec per screen or flow
  • Outputs ux-spec.md or hud-design.md ready to edit, using studio templates
  • Guides section-by-section authoring from purpose to acceptance criteria

Quick Start

Invoke the ux-design skill with a target screen name to generate a complete UX spec scaffold.

Frequently Asked Questions about ux-design

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate UX specs for game screens and HUDs?

To generate UX specs for game screens and HUDs, provide a target screen name along with your game concept and player journey. The skill reads these inputs to produce a context-aware, ready-to-edit ux-spec.md scaffold tailored to that specific interaction.

What is a UX specification for a game interface?

A UX specification for a game interface details the purpose, player flow, and acceptance criteria for screens and HUDs. It translates the game concept and GDD into structured documentation that satisfies design and accessibility constraints section by section.

How do I document game design flows from purpose to acceptance criteria?

Document game design flows by guiding section-by-section authoring from purpose to acceptance criteria. The skill outputs a structured ux-spec.md or hud-design.md file based on studio templates, ensuring all design and accessibility constraints are addressed.

Can I tailor UX documentation to match my game concept and player journey?

Yes, you can tailor UX documentation to your game concept and player journey. The skill reads these inputs alongside GDDs to customize the specification for each individual screen or interaction, outputting a scaffold that fits your specific game mechanics.

Does game UX documentation need accessibility constraints included?

Game UX documentation should include accessibility constraints to ensure playable experiences. The generated UX specs explicitly satisfy design and accessibility constraints, integrating them directly into the section-by-section authoring process from purpose to acceptance criteria.

What's the best way to start writing a HUD design document?

The best way to start writing a HUD design document is to invoke the generation process with a target screen name. It scaffolds a complete hud-design.md file using studio templates, allowing you to edit and refine the context-aware specifications immediately.