critique-render

Renders game scenes and audio, then critiques PNG and WAV outputs against design principles.

Updated Jul 20, 2026
One-click install
npx skills add https://github.com/ababup1192/flix_ge_studio --skill critique-render-ababup1192
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: critique-render
Source: https://github.com/ababup1192/flix_ge_studio/tree/main/.agents/skills/critique-render
Command: npx skills add https://github.com/ababup1192/flix_ge_studio --skill critique-render-ababup1192

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? After creating or modifying game visuals and sounds, developers need an objective self-review before reporting or snapshotting changes. This Skill runs the render targets, inspects the generated PNGs and audio visualizations, and returns a structured critique report checked against the project's design principles and the five minimum visual quality properties. ## Core Features & Use Cases - Render and inspect: Executes make targets (gallery-prologue, render, gallery-sounds) to produce scene PNGs, all.png, sounds.png waveforms/spectrograms, and music.png piano rolls, then reviews them visually. - Principle-based critique: Checks outputs against AGENTS.md design principles and the five minimum picture properties (shading/texture, subject separation, layering, sense of time, readable forms), without criticizing the declared art style itself. - Mechanical pre-checks: Runs lint-loop on loop GIF frames to detect seam issues and uses silhouette rendering (HeadlessRender.silhouettePng) to verify ambiguous shapes. - Use Case: After adjusting a game's color palette or a sound effect, invoke this Skill to get a report listing strengths, problems with file names, and fix suggestions before committing a snapshot. ## Quick Start Ask the AI to run the critique-render skill to render the current game scenes and sounds and return a critique report on how the visuals and audio look.

Frequently Asked Questions about critique-render

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I review game visuals after rendering them?

Run the render targets such as make gallery-prologue or make render to produce scene PNGs in debug/, then inspect all.png and individual scene images. The critique checks them against design principles and the five minimum visual quality properties.

How to check game sound quality without listening?

Run make gallery-sounds to generate debug/sounds.png with waveforms and spectrograms plus music.png with a piano roll. These visualizations let you review audio structure, consistency, and theme fit by sight.

Does the critique judge the game's art style?

No. The critique takes the art style declared in AGENTS.local.md as a given and only evaluates whether that style is fully realized. It never recommends switching to a different style.

How do I verify loop GIF animations have no visible seams?

Run make lint-loop or python3 bin/lint-loop.py on the frames directory before visual inspection. This mechanically checks the seam where the animation returns to frame zero; fade and wipe effects are excluded.

What if a rendered shape is unreadable or ambiguous?

Use silhouette rendering via HeadlessRender.silhouettePng, which draws the subject in black on a white background. This isolates the form so you can verify connections, grounding, and proportions without color distractions.

Does the critique skill also fix the problems it finds?

No. It only returns a report listing good points, problems with file names, and suggested fixes. The caller decides whether and how to apply corrections.