MiraiTomiyama avatar

MiraiTomiyama

Community

@ababup1192 · Tokyo Japan

81Followers
|
403Public Repos
|
19Published Skills

MiraiTomiyama maintains a Flix-based game engine skill set covering pixel-art sprite production, shader rendering, compile-error diagnosis, testing, and release gating.

Skills Distribution
DomainUI/UX & Crea...Pixel Art & Sprite.. (40%)Flix Language Engi.. (25%)Shader & Smooth Re.. (15%)Testing & Quality .. (12%)

Agent Skills by MiraiTomiyama

Showing 19 vetted skills indexed across 2 GitHub repositories.

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style-interview

Interviews users about visual style preferences and records constraints in AGENTS.local.md.

Community
Intermediate
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5

px-character

Provides pixel-level specifications for drawing and critiquing pixel-art character sprites.

Community
Advanced
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visual-dict

Translates web and Canvas visual techniques into flix_game_engine rendering components for game views.

Community
Advanced
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verify

Runs flix test then flix run to verify Flix code changes in two stages.

Community
Basic
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5

render-loop

Iterates on game visuals by rendering single scenes headlessly and comparing before-after diffs.

Community
Intermediate
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critique-code

Reviews code diffs against five axes covering abstraction, data boundaries, tests, and readability.

Community
Intermediate
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critique-render

Renders game scenes and audio, then critiques PNG and WAV outputs against design principles.

Community
Intermediate
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5

release

Runs verification gates and publishes versioned GitHub Releases for the Flix game engine.

Community
Intermediate
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compile-fix

Diagnoses Flix compiler errors and matches them against known pitfalls to propose fixes.

Community
Intermediate
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retro-pixel

Generates retro pixel art using palette budgets, tile rules, and code-driven rendering.

Community
Advanced
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5

add-template

Guides adding and updating game starter templates in the Flix game engine templates directory.

Community
Intermediate
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flix-docs

Provides Flix language documentation and project coding conventions for writing and reviewing Flix code.

Community
Intermediate
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5

doc-design

Guides design of game configuration Docs as JSON schemas for editor forms.

Community
Intermediate
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quality-assurance

Guides test design for Flix game projects with assertion and mocking conventions.

Community
Intermediate
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atelier-draft

Generates and self-critiques multiple asset candidate Docs in atelier/ for game asset slots.

Community
Intermediate
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5

figure-drawing

Defines decision order for placing human characters in illustrations across art styles.

Community
Intermediate
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5

smooth-render

Guides creation of smooth high-resolution shader-based artwork using gradients, blur, and layered texture fields.

Community
Advanced
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wire-doc

Wire unconnected JSON Doc files into Flix game engine loaders with fail-open defaults and watchFile hot-reload.

Community
Intermediate
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carve-sprite

Generates four-direction walking sprites from a three-view character sheet image.

Community
Intermediate

Frequently Asked Questions About MiraiTomiyama

FAQPage Schema
What tasks can I accomplish with MiraiTomiyama's skills?

You can produce retro pixel-art characters, tiles, and backgrounds; carve 4-direction walk sprites from three-view sheets; render scenes with glow, gradients, and particles; diagnose Flix compile errors; design JSON Doc schemas; write Effect-handler-based tests; and run versioned GitHub releases.

Who are these skills designed for?

They target developers and artists building games on this Flix-based engine: programmers writing Flix game logic and tests, and pixel artists defining palettes, character proportions, poses, and visual styles for sprites, backgrounds, and conversation-window portraits.

How do the verification and rendering workflows run in practice?

Code changes are verified by running flix test then flix run in two stages via devbox and the Flix jar. Visual changes use make render SHOT=<scene>, make render-all, and make diff to generate headless snapshots, which are then critiqued against the five minimum visual-quality properties.

What prerequisites and dependencies do these skills require?

A Flix 0.75.1 toolchain (flix.jar run via devbox/Java), the repository's make targets (render, render-all, diff, release, bump, new-game), and the engine's component model: sprite.json, *.kind.json Docs, ShaderDoc/Field/Shade parts, and the Studio editor for templates.

How are game assets drafted before replacing production files?

The atelier-draft skill creates multiple candidate assets in the atelier/ directory, renders and self-critiques them, and reports options without touching assets/. This lets you compare directions (e.g., warmer colors, sharper sounds) before swapping anything into the live assets/ slots.