MiraiTomiyama
Community@ababup1192 · Tokyo Japan
MiraiTomiyama maintains a Flix-based game engine skill set covering pixel-art sprite production, shader rendering, compile-error diagnosis, testing, and release gating.
Agent Skills by MiraiTomiyama
Showing 19 vetted skills indexed across 2 GitHub repositories.
style-interview
Interviews users about visual style preferences and records constraints in AGENTS.local.md.
px-character
Provides pixel-level specifications for drawing and critiquing pixel-art character sprites.
visual-dict
Translates web and Canvas visual techniques into flix_game_engine rendering components for game views.
verify
Runs flix test then flix run to verify Flix code changes in two stages.
render-loop
Iterates on game visuals by rendering single scenes headlessly and comparing before-after diffs.
critique-code
Reviews code diffs against five axes covering abstraction, data boundaries, tests, and readability.
critique-render
Renders game scenes and audio, then critiques PNG and WAV outputs against design principles.
release
Runs verification gates and publishes versioned GitHub Releases for the Flix game engine.
compile-fix
Diagnoses Flix compiler errors and matches them against known pitfalls to propose fixes.
retro-pixel
Generates retro pixel art using palette budgets, tile rules, and code-driven rendering.
add-template
Guides adding and updating game starter templates in the Flix game engine templates directory.
flix-docs
Provides Flix language documentation and project coding conventions for writing and reviewing Flix code.
doc-design
Guides design of game configuration Docs as JSON schemas for editor forms.
quality-assurance
Guides test design for Flix game projects with assertion and mocking conventions.
atelier-draft
Generates and self-critiques multiple asset candidate Docs in atelier/ for game asset slots.
figure-drawing
Defines decision order for placing human characters in illustrations across art styles.
smooth-render
Guides creation of smooth high-resolution shader-based artwork using gradients, blur, and layered texture fields.
wire-doc
Wire unconnected JSON Doc files into Flix game engine loaders with fail-open defaults and watchFile hot-reload.
carve-sprite
Generates four-direction walking sprites from a three-view character sheet image.
Frequently Asked Questions About MiraiTomiyama
FAQPage SchemaWhat tasks can I accomplish with MiraiTomiyama's skills?▼
You can produce retro pixel-art characters, tiles, and backgrounds; carve 4-direction walk sprites from three-view sheets; render scenes with glow, gradients, and particles; diagnose Flix compile errors; design JSON Doc schemas; write Effect-handler-based tests; and run versioned GitHub releases.
Who are these skills designed for?▼
They target developers and artists building games on this Flix-based engine: programmers writing Flix game logic and tests, and pixel artists defining palettes, character proportions, poses, and visual styles for sprites, backgrounds, and conversation-window portraits.
How do the verification and rendering workflows run in practice?▼
Code changes are verified by running flix test then flix run in two stages via devbox and the Flix jar. Visual changes use make render SHOT=<scene>, make render-all, and make diff to generate headless snapshots, which are then critiqued against the five minimum visual-quality properties.
What prerequisites and dependencies do these skills require?▼
A Flix 0.75.1 toolchain (flix.jar run via devbox/Java), the repository's make targets (render, render-all, diff, release, bump, new-game), and the engine's component model: sprite.json, *.kind.json Docs, ShaderDoc/Field/Shade parts, and the Studio editor for templates.
How are game assets drafted before replacing production files?▼
The atelier-draft skill creates multiple candidate assets in the atelier/ directory, renders and self-critiques them, and reports options without touching assets/. This lets you compare directions (e.g., warmer colors, sharper sounds) before swapping anything into the live assets/ slots.