style-interview

Interviews users about visual style preferences and records constraints in AGENTS.local.md.

Updated Jul 20, 2026
One-click install
npx skills add https://github.com/ababup1192/flix_ge_studio --skill style-interview-ababup1192
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: style-interview
Source: https://github.com/ababup1192/flix_ge_studio/tree/main/.agents/skills/style-interview
Command: npx skills add https://github.com/ababup1192/flix_ge_studio --skill style-interview-ababup1192

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? When starting a new game project, the visual style is often undecided, leaving AI agents to guess at art direction. This Skill structures that decision by asking the user up to 7 targeted questions and persisting the answers as written constraints, so downstream art generation follows the human's stated preferences instead of assumptions. ## Core Features & Use Cases - Two-round structured interview: Asks 4 questions about fundamentals (camera viewpoint, pixel art vs high resolution, palette size, outlines) then 3 about finish (saturation, post-effects, mood references), using AskUserQuestion with an "omakase" (leave it to AI) escape hatch. - Constraint recording: Writes only the axes the human actually chose into the "この画面の画風" section of AGENTS.local.md, always leaving a dated trace comment so status checks stop prompting. - Unattended-mode handling: In CI or sub-agent contexts where no one can answer, it proceeds without fabricating preferences, recording only the trace comment. - Use Case: When make status prompts for /style-interview on a new game project, run it to capture the user's art direction before handing off component and color decisions to /visual-dict. ## Quick Start Ask me the style-interview questions to define the visual style for my new game and record my answers in AGENTS.local.md.

Frequently Asked Questions about style-interview

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I define an art style for a new game project with an AI agent?

Run the style-interview flow, which asks up to 7 questions across two rounds covering viewpoint, pixel art versus high resolution, palette size, outlines, saturation, post-effects, and mood. The chosen constraints are written into AGENTS.local.md for later art generation steps.

What questions does the style interview ask about visual direction?

The first round covers camera viewpoint, art style resolution, color palette limits, and outline treatment. The second round covers saturation and tone, post-processing effects, and a free-text mood or reference such as a cyberpunk or picture-book feel.

Can the style interview run in CI or without a human present?

Yes. In unattended environments it treats every question as delegated to the AI and proceeds without asking. It never invents user preferences, recording only a single dated trace comment in AGENTS.local.md.

What happens if I answer omakase to every style question?

Answering omakase means the AI decides that axis freely, and nothing is written as a constraint. Only a one-line trace comment is recorded so the status prompt stops appearing, and the visual-dict step decides all details.

What is the difference between style-interview and visual-dict?

style-interview only collects constraints from the human, such as viewpoint and palette limits. visual-dict decides how to satisfy them, choosing components, three colors, and one thing to avoid, so the interview never records implementation means.