What problem does it solve? Creating consistent four-direction walking animations for game characters normally requires hand-drawing every frame. This Skill converts a single three-view character illustration (front, right, back) into a complete sprite set with walking frames, without redrawing anything. ## Core Features & Use Cases - Visual Hull Carving: Reconstructs a 3D volume from the three views and swings arms and legs in 3D, so idle frames match the source art pixel-for-pixel and walk frames stay consistent across all four directions. - Body Proportion Profiles: Adjust cut positions via a JSON profile (headRatio, hipRatio, reach, tool) for chibi or short-legged characters. - Self-Inspection Output: Reports projection mismatch, mirror symmetry, ground contact, and fragmentation metrics so you can verify quality before use. - Use Case: You generated a character with an AI image tool and need it walking in four directions in your game. Run the carve script on the three-view sheet to produce sprite.json plus per-direction PNGs and a walk.gif in the gallery folder. ## Quick Start Run the carve script on my three-view character sheet to generate a 32x48 four-direction walking sprite with sprite.json and gallery output.