What problem does it solve? Characters in illustrations often look stiff, robotic, or inconsistent because artists skip foundational decisions like silhouette, weight distribution, and body proportions before rendering. This Skill provides a style-independent decision sequence for placing people in artwork so figures read correctly regardless of rendering technique. ## Core Features & Use Cases - Ordered decision framework: Six-step sequence covering silhouette readability, center of gravity and grounding, body mass ratios, foreground/background overlap, orientation cues, and anti-patterns to avoid. - Shared skeleton data: Stores joint and prop positions (shoulders, hips, neck, elbows, hands, feet) in one scene-level location or JSON Doc so multiple renderers draw the same person consistently. - Scene integration rules: Ensures figures follow the scene's light colors, shadow direction, depth haze, and wind so characters become part of the environment. - Use Case: When drawing a back-view character holding an item for a game scene, follow the checklist to verify silhouette at full resolution, place the contact shadow under the weight-bearing foot, and route rendering to px-character (under 48px) or smooth-render (above 48px). ## Quick Start Use the figure-drawing skill to plan the silhouette, weight balance, and proportions for a standing character holding a prop before rendering it.