What problem does it solve? You created a Doc (JSON) file for game data but nothing in the code reads it yet, so edits in the editor have no effect. This Skill connects that orphaned Doc to the game by following the existing loader conventions, so saving the file immediately reflects in the running game. ## Core Features & Use Cases - Pattern-consistent loader creation: Reads an existing Doc loader and replicates its fromJson conversion, code-side defaults, and fail-open behavior (broken input falls back to defaults instead of crashing). - Schema and registration: Writes a <kind>.schema.json in the Studio sections dialect if missing, declares the Doc in project.json under editor.resources[], and ensures the Doc has a version field. - Hot-reload wiring: Adds an App.watchFile hookup in the Main startup code so saving the Doc updates the running game instantly. - Bridge tests: Writes up to three tests covering broken JSON falling back to defaults, single-field override, and rows-length tracking, deriving expectations from code-side defaults rather than hardcoded literals. - Use Case: You hand-wrote assets/theme.kind.json for a new color theme but the game ignores it. Invoke this Skill to generate the loader, schema, watchFile wiring, and verification tests, then confirm with make check and make test. ## Quick Start Connect the unwired Doc at assets/theme.kind.json to the game code following the existing loader pattern and make it hot-reload on save.