cst-active-skills

Define key-driven active-skill bindings for CaptainSkillTree weapon and job trees.

1|Updated Jul 15, 2025
One-click install
npx skills add https://github.com/KorCaptain/Valheim_Captain_SkillTree --skill cst-active-skills
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: cst-active-skills
Source: https://github.com/KorCaptain/Valheim_Captain_SkillTree/tree/main/.claude/skills/cst-active-skills
Command: npx skills add https://github.com/KorCaptain/Valheim_Captain_SkillTree --skill cst-active-skills

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Streamlines the design and integration of active skills that are triggered by specific keyboard bindings, ensuring consistent behavior across weapon and job trees in CaptainSkillTree.

Core Features & Use Cases

  • Key binding constraints: R for remote active, G for main melee active within the same weapon tree, H as a helper linked to G, and Y for a job-active from Archer, Tanker, Berserker, Rogue, Mage, or Paladin.
  • Enforcement of expert and cross-tree rules: restricts active selections per specialty and ensures compatibility across weapon and job trees.
  • Use cases: quickly implement, test, or modify active skills to improve combat flow and player feedback in Valheim.

Quick Start

Open CaptainSkillTree configuration and assign the active skill bindings according to the keys listed above.

Frequently Asked Questions about cst-active-skills

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I bind active skills to specific keys in Valheim mods?

Active skills in Valheim mods are bound using specific keyboard triggers: R for remote active, G for main melee active, H for helper active, and Y for job-active skills. These keys are assigned within the CaptainSkillTree configuration framework to ensure consistent combat flow.

What are the key binding rules for weapon and job trees in Valheim modding?

Weapon trees use G for main melee active and H for a linked helper skill, while job trees use Y for class actives. R is reserved for remote active skills. This cross-tree consistency prevents binding conflicts during combat.

Can I assign custom key bindings for active skills in CaptainSkillTree?

CaptainSkillTree enforces a structured key-binding system rather than custom mappings. It restricts active selections per specialty using fixed triggers (R, G, H, Y) to ensure compatibility across weapon and job trees for Archer, Tanker, Berserker, Rogue, Mage, and Paladin classes.

How do I set up job-active skills for different Valheim classes?

Job-active skills are triggered with the Y key and are designated for specific classes: Archer, Tanker, Berserker, Rogue, Mage, or Paladin. You configure these within the CaptainSkillTree framework to enforce cross-tree compatibility and class-specific rules.

Why does my active skill trigger conflict across weapon trees in Valheim?

Conflicts occur when active skill selections violate cross-tree consistency rules enforced by the configuration framework. The system restricts certain active skills per specialty and mandates fixed keys like R and G to ensure remote and melee actives remain compatible.