cst-atk-spd-debug

Isolate conflicting animator.speed patches and validate AnimationSpeedManager integration.

1|Updated Jul 15, 2025
One-click install
npx skills add https://github.com/KorCaptain/Valheim_Captain_SkillTree --skill cst-atk-spd-debug
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: cst-atk-spd-debug
Source: https://github.com/KorCaptain/Valheim_Captain_SkillTree/tree/main/.claude/skills/cst-atk-spd-debug
Command: npx skills add https://github.com/KorCaptain/Valheim_Captain_SkillTree --skill cst-atk-spd-debug

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Debugging and fixing attack speed inconsistencies in CaptainSkillTree by isolating conflicting animator.speed patches and ensuring consistent speed control through AnimationSpeedManager.

Core Features & Use Cases

  • Isolate and reproduce attack speed bugs.
  • Validate that animator.speed patches are disabled in favor of AnimationSpeedManager.
  • Verify real-time speed adjustments during gameplay and mod testing.

Quick Start

Run the cst-atk-spd-debug workflow to reproduce and isolate the attack speed bug by toggling the animator.speed patch and validating the AnimationSpeedManager integration.

Frequently Asked Questions about cst-atk-spd-debug

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I fix attack speed bugs in the Valheim CaptainSkillTree mod?

Attack speed bugs in Valheim CaptainSkillTree are fixed by isolating conflicting animator.speed patches and routing control through AnimationSpeedManager. The workflow toggles patches to reproduce inconsistencies and validates centralized speed integration.

Why does my animator.speed patch conflict with AnimationSpeedManager?

Animator.speed patches conflict with AnimationSpeedManager because both modify animation playback speed simultaneously. Disabling direct patches ensures centralized speed control prevents override inconsistencies across weapon and speed trees.

What is the best way to debug animation speed inconsistencies during Valheim mod testing?

Debugging animation speed inconsistencies is best handled by reproducing the attack speed bug through toggling animator.speed patches, then verifying real-time speed adjustments via AnimationSpeedManager during active gameplay and mod testing sessions.

How to validate AnimationSpeedManager integration for attack speed fixes?

Validate AnimationSpeedManager integration by confirming animator.speed patches are disabled, then verify real-time speed adjustments during gameplay. Reproduction steps toggle patches and test speed control across weapon and speed trees.

Can I use this debugging workflow for speed trees outside of weapon attacks?

Yes, the debugging workflow applies to speed-related issues across all weapon and speed trees within the Valheim CaptainSkillTree environment. It isolates animator.speed conflicts and validates AnimationSpeedManager control across the mod.