cst-atk-spd-bug

Fix wheel-based secondary attack speed in CaptainSkillTree by removing speed correction.

1|Updated Jul 15, 2025
One-click install
npx skills add https://github.com/KorCaptain/Valheim_Captain_SkillTree --skill cst-atk-spd-bug
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: cst-atk-spd-bug
Source: https://github.com/KorCaptain/Valheim_Captain_SkillTree/tree/main/.claude/skills/cst-atk-spd-bug
Command: npx skills add https://github.com/KorCaptain/Valheim_Captain_SkillTree --skill cst-atk-spd-bug

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Addresses the wheel-based secondary attack speed bug in CaptainSkillTree by removing the speed correction and applying base speed bonuses directly, ensuring consistent primary and secondary attack speeds.

Core Features & Use Cases

  • Bug fix for wheel-based secondary attack speed interference; ensures consistent attack speed for normal and secondary attacks.
  • Useful during development and debugging of the Valheim mod’s weapon and skill interactions.
  • Test scenario: verify both primary and secondary attacks maintain expected speeds after applying the fix.

Quick Start

Run this fix in the CaptainSkillTree mod and test that both primary and secondary attacks use the correct speeds when using the mouse wheel.

Frequently Asked Questions about cst-atk-spd-bug

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
Why does the mouse wheel trigger abnormal secondary attack speed in Valheim mods?

The mouse wheel triggers abnormal secondary attack speed because the AnimationSpeedManager forces speed corrections when values drop below 0.99. Removing this correction and applying base speed bonuses directly resolves the inconsistent behavior.

How do I fix inconsistent attack speeds for primary and secondary weapon attacks?

To fix inconsistent attack speeds, remove the AnimationSpeedManager's speed < 0.99 to 1.0 correction and apply base speed bonuses directly. Test both primary and secondary attacks to verify expected speeds.

Does this attack speed bugfix work with CaptainSkillTree weapon and skill interactions?

Yes, this bugfix is designed for the CaptainSkillTree mod to resolve wheel-based secondary attack speed interference. It ensures consistent attack speeds across weapon and skill trees during Valheim mod development.

What is the best way to test animation speed corrections after applying a bugfix?

The best way to test animation speed corrections is to run the fix in CaptainSkillTree and verify that both primary and secondary attacks maintain expected speeds when using the mouse wheel for input.

When should I not use the AnimationSpeedManager speed < 0.99 correction?

You should not use the AnimationSpeedManager speed < 0.99 correction when wheel-based inputs cause abnormal secondary attack speed behavior. Bypassing it and applying base speed bonuses directly ensures consistent attacks.