cst-buff-vfx

Attach persistent buff VFX to character transforms with cleanup on buff end.

1|Updated Jul 15, 2025
One-click install
npx skills add https://github.com/KorCaptain/Valheim_Captain_SkillTree --skill cst-buff-vfx
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: cst-buff-vfx
Source: https://github.com/KorCaptain/Valheim_Captain_SkillTree/tree/main/.claude/skills/cst-buff-vfx
Command: npx skills add https://github.com/KorCaptain/Valheim_Captain_SkillTree --skill cst-buff-vfx

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Developers need a persistent VFX that visually indicates active buffs by following the player's character, ensuring clear feedback in both single-player and multiplayer environments.

Core Features & Use Cases

  • Attach a VFX as a child of the character so it follows movement and orientation.
  • Support both passive and active buff indicators with automatic cleanup when buffs end.
  • Work with CaptainSkillTree's VFX workflow, including multiplayer-safe playback via the VFX manager.

Quick Start

Attach a persistent VFX under the character transform and trigger it when a buff activates.

Frequently Asked Questions about cst-buff-vfx

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I make a persistent buff VFX follow my character in Unity?

A persistent buff VFX follows your character by attaching the visual effect as a child of the character transform, ensuring it tracks movement and orientation automatically during gameplay.

Can I use persistent buff VFX in a multiplayer Unity environment?

Yes, persistent buff VFX works in multiplayer Unity environments by integrating with multiplayer-safe VFX playback flows. This requires proper synchronization via the VFX manager to ensure all clients see active buffs correctly.

How do I clean up active buff VFX when a buff ends?

Active buff VFX is cleaned up through automatic destruction triggered when the buff ends, preventing orphaned visual effects from lingering on the character after the buff duration expires.

Do persistent buff VFX systems support both passive and active buffs?

Persistent buff VFX systems support both passive and active buff indicators by attaching to the character transform and triggering upon activation, providing clear visual feedback for any active buff type.

What is the best way to visually indicate active buffs on a player character?

The best way to visually indicate active buffs on a player character is using a persistent VFX attached to the character transform, providing continuous visual feedback that follows the character through movement.