cst-effect-text

Display standardized skill activation text on the game screen.

1|Updated Jul 15, 2025
One-click install
npx skills add https://github.com/KorCaptain/Valheim_Captain_SkillTree --skill cst-effect-text
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: cst-effect-text
Source: https://github.com/KorCaptain/Valheim_Captain_SkillTree/tree/main/.claude/skills/cst-effect-text
Command: npx skills add https://github.com/KorCaptain/Valheim_Captain_SkillTree --skill cst-effect-text

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Display standardized activation text on the game screen to ensure consistent messaging during skill use.

Core Features & Use Cases

  • Standardized API for showing activation text with types like Damage, Heal, Buff, Debuff.
  • Supports color styling and tooltip consistency to align with UI themes.
  • Real-time, client-local display during skill activation with minimal performance impact.

Quick Start

Display the activation text by calling SkillEffect.ShowSkillEffectText(player, text, color, SkillEffectTextType) with appropriate parameters.

Frequently Asked Questions about cst-effect-text

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I display standardized skill activation text on the game screen for damage and healing events?

To display standardized skill activation text, call the SkillEffect.ShowSkillEffectText API with player, text, color, and SkillEffectTextType parameters. This renders localized, client-only messages for damage, heal, buff, and debuff events during gameplay.

What is the best way to show consistent tooltip styling for skill activation messages in Valheim UI?

The best way to show consistent tooltip styling is using the SkillEffect.ShowSkillEffectText API, which enforces color conventions and UI theme alignment. It standardizes in-game events, tooltips, and UI panels for client-local rendering.

Does the skill activation text API support different message types like buffs and debuffs?

Yes, the skill activation text API supports different message types through the SkillEffectTextType parameter. You can specify types like Damage, Heal, Buff, and Debuff to categorize and style your skill activation messages appropriately.

How do I implement client-only skill activation text without server-side dependencies?

You implement client-only skill activation text by calling the SkillEffect.ShowSkillEffectText API during local gameplay events. It operates entirely on the client side with minimal performance impact, requiring no server dependencies or external components.

Can I use custom color styling for skill activation text and tooltips in my UI panels?

Yes, you can use custom color styling for skill activation text and tooltips by passing a color parameter to the SkillEffect.ShowSkillEffectText API. This ensures your UI panels maintain consistent visual themes during skill use.