cst-damage

Community

Coordinate all damage types for stronger hits.

AuthorKorCaptain
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill ensures damage bonuses are applied consistently across all damage types (physical and elemental) and aligns with MMO-style stat integration, preventing miscalculated or missing bonuses during skill execution.

Core Features & Use Cases

  • Applies bonuses to all damage types (physical m_pierce, m_blunt, m_slash, m_chop, m_pickaxe and elemental m_fire, m_frost, m_lightning, m_poison, m_spirit) when designing or tweaking damage-related skills.
  • Integrates with GetDamage patching: uses HitData.GetDamage() as a Postfix to include final bonus values.
  • Supports MMO stat linkage via getParameter(Parameter.Strength) and centralizes bonus calculation with SkillBonusCalculator.CalculateTotal().

Quick Start

Apply this rule set when implementing a new damage-related skill to grant bonuses across all damage types and use SkillBonusCalculator.CalculateTotal() for total bonuses.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: cst-damage
Download link: https://github.com/KorCaptain/Valheim_Captain_SkillTree/archive/main.zip#cst-damage

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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