cst-damage
CommunityCoordinate all damage types for stronger hits.
AuthorKorCaptain
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill ensures damage bonuses are applied consistently across all damage types (physical and elemental) and aligns with MMO-style stat integration, preventing miscalculated or missing bonuses during skill execution.
Core Features & Use Cases
- Applies bonuses to all damage types (physical m_pierce, m_blunt, m_slash, m_chop, m_pickaxe and elemental m_fire, m_frost, m_lightning, m_poison, m_spirit) when designing or tweaking damage-related skills.
- Integrates with GetDamage patching: uses HitData.GetDamage() as a Postfix to include final bonus values.
- Supports MMO stat linkage via getParameter(Parameter.Strength) and centralizes bonus calculation with SkillBonusCalculator.CalculateTotal().
Quick Start
Apply this rule set when implementing a new damage-related skill to grant bonuses across all damage types and use SkillBonusCalculator.CalculateTotal() for total bonuses.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: cst-damage Download link: https://github.com/KorCaptain/Valheim_Captain_SkillTree/archive/main.zip#cst-damage Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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