cst-ui-system

Codify UI sizing, layering, and tooltip rules for CaptainSkillTree visuals.

1|Updated Jul 15, 2025
One-click install
npx skills add https://github.com/KorCaptain/Valheim_Captain_SkillTree --skill cst-ui-system
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: cst-ui-system
Source: https://github.com/KorCaptain/Valheim_Captain_SkillTree/tree/main/.claude/skills/cst-ui-system
Command: npx skills add https://github.com/KorCaptain/Valheim_Captain_SkillTree --skill cst-ui-system

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill codifies and centralizes UI rules for CaptainSkillTree, ensuring consistent icon sizing, rendering order, and tooltip behavior across the skill UI.

Core Features & Use Cases

  • Centralized rules for icon sizing, node layering, and tooltip rendering to maintain visual consistency.
  • Code references and guidance for SkillTreeUI.cs, SkillTreeNodeUI.cs, and SkillTreeTooltip.cs to implement and validate UI behavior.
  • Use Case: UI designers and developers apply these rules when creating or updating skill nodes, icons, and tooltips in the Skill Tree UI.

Quick Start

Open the CaptainSkillTree UI editor and apply the UI system rules for icon sizing, node layering, and tooltip rendering.

Frequently Asked Questions about cst-ui-system

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I enforce consistent icon sizing and tooltip rendering in a Unity skill tree UI?

Consistent UI sizing and tooltip rendering is achieved by codifying rules for icon sizing, node layering, and tooltip behavior, referencing SkillTreeUI.cs, SkillTreeNodeUI.cs, and SkillTreeTooltip.cs for practical implementation guidance.

What is the correct rendering order for skill tree nodes and tooltips during playtesting?

Correct rendering order for skill tree nodes and tooltips relies on centralized layering rules that ensure tooltips and icons display consistently across the panel UI during development and playtesting scenarios.

How do I configure skill tree node icons to maintain visual consistency across panels?

To configure skill tree node icons for visual consistency, apply codified UI sizing and layering rules within the skill tree UI editor, ensuring icon dimensions follow the centralized standards from the UI system.

Does this UI system require any external dependencies to manage skill tree tooltip behavior?

No external dependencies are required to manage skill tree tooltip behavior, as the UI system operates independently by referencing internal implementation files like SkillTreeTooltip.cs to validate and apply tooltip rules.

What are the limitations of using centralized rules for skill tree UI rendering?

The limitation of using centralized UI rules is that they specifically target CaptainSkillTree visuals, meaning the sizing, layering, and tooltip configurations may not directly translate to other skill tree frameworks outside this system.