What problem does it solve? Building smooth motion along splines, bezier curves, and compound paths in Phaser 4 requires knowing the Curves API, the Path container, and the PathFollower component, which are easy to misuse without a consolidated reference. ## Core Features & Use Cases - Path Construction: Chain lines, splines, cubic and quadratic beziers, and ellipse arcs into a single compound Path with methods like lineTo, splineTo, and closePath. - Point Sampling and Drawing: Retrieve points, tangents, lengths, and bounds along any curve, and render paths with the Graphics object for debugging or visuals. - PathFollower Animation: Make sprites automatically follow a path with duration, easing, repeat, yoyo, and rotate-to-path options driven by an internal tween. - Use Case: An enemy ship in a shooter needs to fly a looping patrol route. Build a Path from spline and line segments, then call startFollow with rotateToPath enabled so the sprite traverses the route while facing its direction of travel. ## Quick Start Ask the AI to create a Phaser path from a few curve segments and make a sprite follow it with rotation enabled.