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Mudman

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@mudman1986

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9Public Repos
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30Published Skills

Mudman provides a comprehensive Phaser 4 skill registry covering game scenes, physics, rendering, input, animation, and performance for HTML5 game developers.

Skills Distribution
DomainUI/UX & Crea...Game Engine Core &.. (25%)Physics & Collisio.. (20%)Rendering, Shaders.. (20%)Animation, Sprites.. (20%)

Agent Skills by Mudman

Showing 30 vetted skills indexed across 1 GitHub repositories.

mudman1986mudman1986

physics-matter

Implements Matter.js rigid-body physics in Phaser 4 games.

Community
Intermediate
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scenes

Implements Phaser scene lifecycle management, transitions, and multi-scene orchestration patterns.

Community
Intermediate
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input-keyboard-mouse-touch

Implement keyboard, mouse, touch, drag-and-drop, and gamepad input handling in Phaser 4 scenes.

Community
Intermediate
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groups-and-containers

Organizes Phaser 4 game objects using Groups, Containers, and Layers with pooling and transforms.

Community
Intermediate
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loading-assets

Loads images, audio, atlases, tilemaps, and fonts through the Phaser Loader plugin.

Community
Intermediate
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debugging-performance-issues

Diagnose frame hitches, memory leaks, and accumulator bugs in Phaser browser games.

Community
Intermediate
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tilemaps

Implements Phaser 4 tilemaps from Tiled JSON with layers, collision, and tile queries.

Community
Intermediate
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time-and-timers

Implements timers, delayed calls, and timeline sequencing in Phaser 4 scenes.

Community
Intermediate
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physics-arcade

Implements Arcade Physics in Phaser 4 including collisions, gravity, and collision categories.

Community
Intermediate
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actions-and-utilities

Applies Phaser 4 Actions and utility functions for batch operations on game object arrays.

Community
Intermediate
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tweens

Animate properties over time in Phaser 4 using tweens, chains, and easing functions.

Community
Intermediate
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curves-and-paths

Create and animate curves, paths, and path-following sprites in Phaser 4.

Community
Intermediate
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particles

Creates and configures particle effects in Phaser 4 using ParticleEmitter, zones, and gravity wells.

Community
Intermediate
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v3-to-v4-migration

Guides migration of Phaser 3 game code to Phaser 4 APIs and renderer.

Community
Intermediate
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filters-and-postfx

Applies GPU-based visual filters and post-processing effects to Phaser 4 game objects and cameras.

Community
Intermediate
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cameras

Implements Phaser 4 camera controls including scroll, zoom, follow, effects, and multi-camera viewports.

Community
Intermediate
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game-object-components

Documents Phaser 4 Game Object component mixins including Transform, Alpha, Tint, and Filters.

Community
Intermediate
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v4-new-features

Documents Phaser 4 rendering features including Filters, RenderNodes, GPU layers, and new game objects.

Community
Intermediate
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text-and-bitmaptext

Implements Text, BitmapText, and DynamicBitmapText rendering in Phaser 4 games.

Community
Intermediate
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audio-and-sound

Implements audio playback, spatial sound, and volume control in Phaser 4 games.

Community
Intermediate
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sprites-and-images

Create and manipulate Sprite and Image game objects in Phaser 4 scenes.

Community
Intermediate
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render-textures

Draw game objects to off-screen textures using Phaser 4 RenderTexture and DynamicTexture.

Community
Intermediate
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events-system

Implements event-driven communication in Phaser games using EventEmitter patterns and named event constants.

Community
Intermediate
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graphics-and-shapes

Draw primitives and shape game objects with the Phaser 4 Graphics API.

Community
Intermediate

Frequently Asked Questions About Mudman

FAQPage Schema
What tasks can I accomplish using Mudman's Phaser 4 skills?

You can build complete Phaser 4 games: configure GameConfig and renderers, manage scenes and transitions, load spritesheets and audio, implement Arcade or Matter.js physics, create tweens and particle effects, draw graphics, handle keyboard/mouse/touch input, build tilemaps, apply post-processing filters, and optimize runtime performance.

Who are these Phaser 4 skills designed for?

They target HTML5 and JavaScript game developers building 2D browser games with Phaser 4, including indie developers handling sprites, cameras, and input, plus engineers migrating legacy Phaser 3 codebases or debugging frame-time, stutter, and memory-leak issues in production games.

How do the skills handle Phaser 3 to Phaser 4 migration?

The v3-to-v4-migration skill covers breaking changes including pipelines becoming render nodes, FX and masks becoming filters, tint system updates, camera matrix changes, texture coordinates, DynamicTexture, shaders, lighting, removed game objects, and provides a full migration checklist for updating v3 code.

What performance and debugging capabilities are included?

Two dedicated skills cover runtime slowdowns, frame hitches, stutter, memory and object leaks, fixed-step accumulator issues, and autosave stalls, plus development guidelines for game loops, simulation ticks, sprite pools, particles, HUD updates, minimaps, and render synchronization.

What are the prerequisites for using these skills?

You need a Phaser 4 game project in JavaScript or TypeScript. Skills assume familiarity with Phaser concepts like scenes, game objects, and the loader; asset-related skills expect standard formats such as spritesheets, atlases, Tiled JSON tilemaps, audio files, and bitmap fonts.