Mudman
Community@mudman1986
Mudman provides a comprehensive Phaser 4 skill registry covering game scenes, physics, rendering, input, animation, and performance for HTML5 game developers.
Agent Skills by Mudman
Showing 30 vetted skills indexed across 1 GitHub repositories.
physics-matter
Implements Matter.js rigid-body physics in Phaser 4 games.
scenes
Implements Phaser scene lifecycle management, transitions, and multi-scene orchestration patterns.
input-keyboard-mouse-touch
Implement keyboard, mouse, touch, drag-and-drop, and gamepad input handling in Phaser 4 scenes.
groups-and-containers
Organizes Phaser 4 game objects using Groups, Containers, and Layers with pooling and transforms.
loading-assets
Loads images, audio, atlases, tilemaps, and fonts through the Phaser Loader plugin.
debugging-performance-issues
Diagnose frame hitches, memory leaks, and accumulator bugs in Phaser browser games.
tilemaps
Implements Phaser 4 tilemaps from Tiled JSON with layers, collision, and tile queries.
time-and-timers
Implements timers, delayed calls, and timeline sequencing in Phaser 4 scenes.
physics-arcade
Implements Arcade Physics in Phaser 4 including collisions, gravity, and collision categories.
actions-and-utilities
Applies Phaser 4 Actions and utility functions for batch operations on game object arrays.
tweens
Animate properties over time in Phaser 4 using tweens, chains, and easing functions.
curves-and-paths
Create and animate curves, paths, and path-following sprites in Phaser 4.
particles
Creates and configures particle effects in Phaser 4 using ParticleEmitter, zones, and gravity wells.
v3-to-v4-migration
Guides migration of Phaser 3 game code to Phaser 4 APIs and renderer.
filters-and-postfx
Applies GPU-based visual filters and post-processing effects to Phaser 4 game objects and cameras.
cameras
Implements Phaser 4 camera controls including scroll, zoom, follow, effects, and multi-camera viewports.
game-object-components
Documents Phaser 4 Game Object component mixins including Transform, Alpha, Tint, and Filters.
v4-new-features
Documents Phaser 4 rendering features including Filters, RenderNodes, GPU layers, and new game objects.
text-and-bitmaptext
Implements Text, BitmapText, and DynamicBitmapText rendering in Phaser 4 games.
audio-and-sound
Implements audio playback, spatial sound, and volume control in Phaser 4 games.
sprites-and-images
Create and manipulate Sprite and Image game objects in Phaser 4 scenes.
render-textures
Draw game objects to off-screen textures using Phaser 4 RenderTexture and DynamicTexture.
events-system
Implements event-driven communication in Phaser games using EventEmitter patterns and named event constants.
graphics-and-shapes
Draw primitives and shape game objects with the Phaser 4 Graphics API.
Frequently Asked Questions About Mudman
FAQPage SchemaWhat tasks can I accomplish using Mudman's Phaser 4 skills?▼
You can build complete Phaser 4 games: configure GameConfig and renderers, manage scenes and transitions, load spritesheets and audio, implement Arcade or Matter.js physics, create tweens and particle effects, draw graphics, handle keyboard/mouse/touch input, build tilemaps, apply post-processing filters, and optimize runtime performance.
Who are these Phaser 4 skills designed for?▼
They target HTML5 and JavaScript game developers building 2D browser games with Phaser 4, including indie developers handling sprites, cameras, and input, plus engineers migrating legacy Phaser 3 codebases or debugging frame-time, stutter, and memory-leak issues in production games.
How do the skills handle Phaser 3 to Phaser 4 migration?▼
The v3-to-v4-migration skill covers breaking changes including pipelines becoming render nodes, FX and masks becoming filters, tint system updates, camera matrix changes, texture coordinates, DynamicTexture, shaders, lighting, removed game objects, and provides a full migration checklist for updating v3 code.
What performance and debugging capabilities are included?▼
Two dedicated skills cover runtime slowdowns, frame hitches, stutter, memory and object leaks, fixed-step accumulator issues, and autosave stalls, plus development guidelines for game loops, simulation ticks, sprite pools, particles, HUD updates, minimaps, and render synchronization.
What are the prerequisites for using these skills?▼
You need a Phaser 4 game project in JavaScript or TypeScript. Skills assume familiarity with Phaser concepts like scenes, game objects, and the loader; asset-related skills expect standard formats such as spritesheets, atlases, Tiled JSON tilemaps, audio files, and bitmap fonts.