What problem does it solve? Building particle effects in Phaser 4 requires knowing the ParticleEmitter API, its flexible EmitterOp value formats, and the differences between flow and explode modes, which are easy to misconfigure without a reference. ## Core Features & Use Cases - Emitter Creation and Configuration: Create flow or burst emitters with speed, scale, alpha, tint, color interpolation, and lifespan using flexible value formats like ranges, eases, and callbacks. - Zones and Processors: Spawn particles from random or edge emission zones, kill them with death zones, and apply gravity wells or custom particle processors. - Use Case: When building an explosion effect for a game scene, use this Skill to configure a burst emitter with exploding particles, color interpolation from yellow to red, and a death zone that confines particles to the play area. ## Quick Start Ask the AI to create a Phaser 4 particle emitter for an explosion effect with 30 particles, fading scale and alpha, and a red-to-orange color gradient.