What problem does it solve? Recovering a Chaos Zero Nightmare (CZN) character's battle models, layered skill effects, and camera timing from packed game archives into a working Unity project is a multi-stage, error-prone process involving proprietary SCSP1U formats, dependency auditing, and replay validation. This Skill codifies that entire pipeline so it can be repeated for any character ID. ## Core Features & Use Cases - Dependency audit and read-only extraction: Resolve a character ID, audit all model/config/effect records into complete_records.json, and extract from the game client without modifying it. - SCSP1U to Spine 3.8 conversion: Convert proprietary skeleton data into canonical Spine JSON with per-batch reports covering animations, atlases, constraints, and unsupported record types. - Unity import and skill composition: Generate SkeletonDataAssets, prefabs, SkillSequence assets, Timelines, and preview scenes, reconstructing SRMD/BRMD command graphs into Spine, particle, camera, and marker cues. - Deterministic replay validation: Sample cue boundaries, verify hard-replay behavior (ClearTracks, SetToSetupPose, SetAnimation), and confirm runtime layer counts do not grow. - Use Case: Ask to import character ID 30093's battle model and full skill effects; the Skill audits records, extracts and converts assets, builds Unity preview scenes, and produces handoff documentation with validation reports. ## Quick Start Use the CZN character import workflow to recover character ID 30093's battle model and full skill effects, import them into Unity, and validate preview and replay behavior.