pcone-mm
Community@pcone-mm
pcone-mm provides 77 Unity Editor skills covering REST-driven editor control, scene/prefab/asset management, URP rendering, hot-update pipelines, and architecture advisory for game developers.
Agent Skills by pcone-mm
Showing 76 vetted skills indexed across 1 GitHub repositories.
unity-skills
Automate Unity Editor operations through a local REST API with 817 skills.
unity-skills-index
Indexes Unity Skills modules with mode requirements and routing guidance for module selection.
unity-addressables-design
Provides source-anchored design rules for Unity Addressables across versions 1.22.3 and 2.9.1.
unity-behavior
Inspect, create, and wire Unity Behavior graphs and blackboard variables on agents.
unity-cinemachine
Configure Cinemachine virtual cameras, pipeline components, and blends in Unity scenes.
unity-decal
Create and configure URP Decal Projectors and the DecalRendererFeature in Unity scenes.
unity-unitask-design
Provides source-anchored design rules for writing and reviewing UniTask async code in Unity.
unity-ui
Create and lay out Unity UGUI Canvas elements including panels, buttons, text, and layout groups.
unity-shadergraph
Create and edit Unity Shader Graph assets through constrained node and blackboard operations.
unity-probuilder
Create and edit ProBuilder meshes for Unity level blockout and greyboxing.
unity-adr
Documents Unity architecture decisions with options, tradeoffs, and rationale.
unity-blueprints
Generates starter architecture blueprints for small Unity games across seven genres.
unity-importer
Configure Unity texture, audio, and model asset import settings and per-platform overrides.
unity-bookmark
Save and restore Unity Scene View camera positions as named bookmarks.
unity-patterns
Recommends Unity design patterns for decoupled systems and gameplay architecture decisions.
unity-asset
Manage Unity AssetDatabase operations including import, delete, move, duplicate, find, and label assets.
unity-testability
Advises on extracting logic from MonoBehaviour classes and planning EditMode and PlayMode tests.
unity-inspector
Advises on Unity Inspector field organization, attributes, and validation for component authoring.
unity-dotween-design
Provides source-anchored design rules for writing and reviewing DOTween animation code in Unity.
unity-camera
Control Unity Scene View and Game cameras, configure FOV, clip planes, and capture screenshots.
unity-primetween-design
Provides source-anchored design rules for PrimeTween 1.4.6 tween and sequence code.
unity-optimization
Batch-compress Unity textures, meshes, and audio while analyzing scene poly counts and material usage.
unity-smart
Query, arrange, and bind Unity scene objects using SQL-like filters and spatial regions.
unity-async
Guides selection among Update, coroutines, UniTask, and timers for Unity async scheduling.
Frequently Asked Questions About pcone-mm
FAQPage SchemaWhat tasks can I perform with pcone-mm's Unity skills?▼
You can drive the Unity Editor over a local REST interface: create and edit C# scripts, GameObjects, prefabs, scenes, materials, lights, terrain, and Timeline assets; run EditMode/PlayMode tests; build YooAsset bundles; compile HybridCLR hot-update DLLs; and query profiler, console, and physics state.
Who are these Unity skills designed for?▼
They target Unity gameplay programmers, technical artists, and tools engineers who want conversational control of the editor. Advisory modules also serve architects deciding on asmdef layout, design patterns, Addressables/UniTask/DOTween usage, and Netcode for GameObjects multiplayer structure.
How do the Unity skills run in practice?▼
A local REST server inside the Unity Editor exposes hundreds of operations across modules; clients call it to mutate or inspect the project. An index module lists modules and their Approval/Auto/Bypass modes, and an experimental Unity CLI binding enables headless tests and builds.
What prerequisites do the Unity skills require?▼
A Unity project with the UnitySkills REST server installed; specific modules need their packages present, such as URP, Cinemachine, Netcode for GameObjects 2.x, HybridCLR with il2cpp_plus, YooAsset, DOTween, or PrimeTween. CLI features require prior binding via Library/UnitySkills/cli_config.json.
Do the skills support hot-update and asset bundle delivery?▼
Yes. Dedicated modules automate YooAsset bundle builds, collector groups, simulate builds, and BuildReport analysis, plus HybridCLR prebuild steps including hot-update DLL compilation, AOTGenericReferences and link.xml generation, and staging outputs into YooAsset collector directories.