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pcone-mm

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@pcone-mm

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2Public Repos
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76Published Skills

pcone-mm provides 77 Unity Editor skills covering REST-driven editor control, scene/prefab/asset management, URP rendering, hot-update pipelines, and architecture advisory for game developers.

Skills Distribution
DomainDeveloper To...Unity Editor Contr.. (35%)Rendering, Shaders.. (20%)Architecture, Test.. (20%)Hot-Update & Asset.. (15%)

Agent Skills by pcone-mm

Showing 76 vetted skills indexed across 1 GitHub repositories.

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unity-skills

Automate Unity Editor operations through a local REST API with 817 skills.

Community
Advanced
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unity-skills-index

Indexes Unity Skills modules with mode requirements and routing guidance for module selection.

Community
Intermediate
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unity-addressables-design

Provides source-anchored design rules for Unity Addressables across versions 1.22.3 and 2.9.1.

Community
Advanced
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unity-behavior

Inspect, create, and wire Unity Behavior graphs and blackboard variables on agents.

Community
Advanced
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2

unity-cinemachine

Configure Cinemachine virtual cameras, pipeline components, and blends in Unity scenes.

Community
Advanced
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2

unity-decal

Create and configure URP Decal Projectors and the DecalRendererFeature in Unity scenes.

Community
Intermediate
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2

unity-unitask-design

Provides source-anchored design rules for writing and reviewing UniTask async code in Unity.

Community
Advanced
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unity-ui

Create and lay out Unity UGUI Canvas elements including panels, buttons, text, and layout groups.

Community
Intermediate
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unity-shadergraph

Create and edit Unity Shader Graph assets through constrained node and blackboard operations.

Community
Advanced
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unity-probuilder

Create and edit ProBuilder meshes for Unity level blockout and greyboxing.

Community
Intermediate
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unity-adr

Documents Unity architecture decisions with options, tradeoffs, and rationale.

Community
Basic
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unity-blueprints

Generates starter architecture blueprints for small Unity games across seven genres.

Community
Basic
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unity-importer

Configure Unity texture, audio, and model asset import settings and per-platform overrides.

Community
Intermediate
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unity-bookmark

Save and restore Unity Scene View camera positions as named bookmarks.

Community
Basic
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unity-patterns

Recommends Unity design patterns for decoupled systems and gameplay architecture decisions.

Community
Intermediate
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unity-asset

Manage Unity AssetDatabase operations including import, delete, move, duplicate, find, and label assets.

Community
Intermediate
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unity-testability

Advises on extracting logic from MonoBehaviour classes and planning EditMode and PlayMode tests.

Community
Basic
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2

unity-inspector

Advises on Unity Inspector field organization, attributes, and validation for component authoring.

Community
Basic
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2

unity-dotween-design

Provides source-anchored design rules for writing and reviewing DOTween animation code in Unity.

Community
Advanced
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unity-camera

Control Unity Scene View and Game cameras, configure FOV, clip planes, and capture screenshots.

Community
Intermediate
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2

unity-primetween-design

Provides source-anchored design rules for PrimeTween 1.4.6 tween and sequence code.

Community
Intermediate
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unity-optimization

Batch-compress Unity textures, meshes, and audio while analyzing scene poly counts and material usage.

Community
Intermediate
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unity-smart

Query, arrange, and bind Unity scene objects using SQL-like filters and spatial regions.

Community
Intermediate
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unity-async

Guides selection among Update, coroutines, UniTask, and timers for Unity async scheduling.

Community
Basic

Frequently Asked Questions About pcone-mm

FAQPage Schema
What tasks can I perform with pcone-mm's Unity skills?

You can drive the Unity Editor over a local REST interface: create and edit C# scripts, GameObjects, prefabs, scenes, materials, lights, terrain, and Timeline assets; run EditMode/PlayMode tests; build YooAsset bundles; compile HybridCLR hot-update DLLs; and query profiler, console, and physics state.

Who are these Unity skills designed for?

They target Unity gameplay programmers, technical artists, and tools engineers who want conversational control of the editor. Advisory modules also serve architects deciding on asmdef layout, design patterns, Addressables/UniTask/DOTween usage, and Netcode for GameObjects multiplayer structure.

How do the Unity skills run in practice?

A local REST server inside the Unity Editor exposes hundreds of operations across modules; clients call it to mutate or inspect the project. An index module lists modules and their Approval/Auto/Bypass modes, and an experimental Unity CLI binding enables headless tests and builds.

What prerequisites do the Unity skills require?

A Unity project with the UnitySkills REST server installed; specific modules need their packages present, such as URP, Cinemachine, Netcode for GameObjects 2.x, HybridCLR with il2cpp_plus, YooAsset, DOTween, or PrimeTween. CLI features require prior binding via Library/UnitySkills/cli_config.json.

Do the skills support hot-update and asset bundle delivery?

Yes. Dedicated modules automate YooAsset bundle builds, collector groups, simulate builds, and BuildReport analysis, plus HybridCLR prebuild steps including hot-update DLL compilation, AOTGenericReferences and link.xml generation, and staging outputs into YooAsset collector directories.