unity-skills-index

Indexes Unity Skills modules with mode requirements and routing guidance for module selection.

2|Updated May 18, 2026
One-click install
npx skills add https://github.com/pcone-mm/NewFPG --skill unity-skills-index-pcone-mm
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-skills-index
Source: https://github.com/pcone-mm/NewFPG/tree/main/.agents/skills/unity-skills/skills
Command: npx skills add https://github.com/pcone-mm/NewFPG --skill unity-skills-index-pcone-mm

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve? Unity projects expose dozens of functional and advisory modules, and picking the wrong one or calling it under the wrong operating mode wastes time and triggers MODE_FORBIDDEN errors. This index catalogs every Unity Skills module so you can quickly find which module handles a task and what approval mode it requires. ## Core Features & Use Cases - Module Catalog: Lists 50+ functional REST modules (gameobject, prefab, material, scene, netcode, yooasset, dotween, and more) with batch support and mode labels (SA / FA / Mixed). - Advisory Design Modules: Routes to design-guidance modules such as architecture, patterns, unitask-design, addressables-design, and yaml-editing for planning and review tasks. - Mode & Schema Guidance: Explains Approval/Auto/Bypass operating modes, the batch-first rule, and the <module>_<action> naming convention verified against GET /skills/schema. - Use Case: When a user asks which Unity module handles NavMesh baking or URP decals, consult this index to route to the correct module and check whether a user grant is needed before calling. ## Quick Start Ask which Unity module handles a task, for example request the module list and the mode requirements for prefab spawning.

Frequently Asked Questions about unity-skills-index

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I find which Unity module handles a specific task?

Browse the module index table, which maps tasks like prefab spawning, NavMesh baking, or URP decals to their module. Each entry links to the module's SKILL.md and shows its mode label and batch support.

What do SA, FA, and Mixed mode labels mean in Unity Skills?

SA modules run directly in all three modes, FA modules require a user grant under Approval mode, and Mixed modules split between both. The per-skill mode field returned by GET /skills is the authoritative source.

How do I verify a Unity skill name before calling it?

Use GET /skills/schema or unity_skills.get_skill_schema() to get exact signatures. Skills follow the <module>_<action> or <module>_<action>_batch convention, and names not matching the schema should not be invented.

When should I use batch skills instead of single calls in Unity?

Use *_batch skills whenever a task touches two or more objects in Auto or Bypass mode, or after a successful grant under Approval. Batch calls reduce round trips compared to repeated single-item calls.

Why does a Unity skill return MODE_FORBIDDEN under Approval mode?

Modules marked with an asterisk contain auto-forbidden skills such as Delete, Play Mode, or Domain Reload. These only run under Bypass mode or after the user permanently allows them via the Allowlist.