unity-skills-index

Index Unity skill modules and route tasks by operating mode and schema.

6|Updated Apr 2, 2026
One-click install
npx skills add https://github.com/dyCuong03/unity-agent-team --skill unity-skills-index-dycuong03
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-skills-index
Source: https://github.com/dyCuong03/unity-agent-team/tree/main/.claude/skills/unity-skills/skills
Command: npx skills add https://github.com/dyCuong03/unity-agent-team --skill unity-skills-index-dycuong03

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

It solves the problem of quickly discovering which Unity skill modules exist, what each one is allowed to do in your current operating mode, and which module best matches your task.

Core Features & Use Cases

  • Module catalog browsing: provides a curated index of Unity skill modules and their scopes (e.g., gameobject, component, scene, importer).
  • Mode-aware safety routing: communicates Approval/Auto/Bypass expectations and flags high-risk modules with an asterisk for extra caution.
  • Schema-first guidance: tells you to use the skills schema endpoints before calling modules so you don’t invent invalid skill names or parameters.
  • Batch-first selection rule: recommends batch-capable skills when touching many objects to reduce repeated calls.

Quick Start

Ask the system to look up the module index and then route your task to the safest compatible module for the current mode, starting from the provided intent and using the schema to confirm exact skill names and parameters.

Frequently Asked Questions about unity-skills-index

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I find the right Unity skill module for a specific editor task?

To find the correct Unity skill module, you can use a module index that catalogs available skills by scope, such as gameobject, component, scene, or importer operations. This allows you to quickly browse and match your specific editor task to a compatible module.

What is the safest way to route Unity editor operations across multiple objects?

The safest way to route Unity editor operations across multiple objects is to select batch-capable skill modules. A batch-first selection rule reduces repeated API calls and helps manage safety modes by flagging high-risk modules for extra caution during automation.

How do I validate Unity skill names and parameters before calling them?

You validate Unity skill names and parameters by using a schema-first approach. This involves querying the skills schema endpoint to confirm exact skill names and signatures before execution, ensuring you do not invent invalid skill names or parameters during editor automation.

Can I automate Unity scene work in bypass mode without checking module capabilities?

You should not automate Unity scene work in bypass mode without checking module capabilities. Module catalogs provide mode-aware safety routing that communicates Approval, Auto, and Bypass expectations, flagging high-risk modules with an asterisk to enforce caution during unsafe operations.

What are the limitations of using a Unity module index for editor automation?

A limitation of using a Unity module index is that it enforces discovery strictly through SKILL.md module listings. It requires matching exact skill names via the skills schema endpoint, meaning any editor automation workflow bypassing this schema validation will fail to route correctly.