unity-bookmark

Save and restore Unity Scene View camera positions as named bookmarks.

2|Updated May 18, 2026
One-click install
npx skills add https://github.com/pcone-mm/NewFPG --skill unity-bookmark-pcone-mm
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-bookmark
Source: https://github.com/pcone-mm/NewFPG/tree/main/.agents/skills/unity-skills/skills/bookmark
Command: npx skills add https://github.com/pcone-mm/NewFPG --skill unity-bookmark-pcone-mm

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Navigating back to specific camera angles in the Unity Scene View is repetitive and imprecise when done manually. This Skill lets you save the current Scene View camera pivot, rotation, and size together with the current selection under a name, then jump back to that exact viewpoint later. ## Core Features & Use Cases - Save Bookmarks: Store the current Scene View camera position and selection under a custom name with bookmark_set. - Restore Viewpoints: Instantly move the Scene View camera back to any saved bookmark with bookmark_goto. - Manage Bookmarks: List all saved bookmarks with bookmark_list or remove one with bookmark_delete. - Use Case: While reviewing a large level, save bookmarks for key areas like "spawn_point" or "boss_arena", then jump between them during inspection instead of manually flying the camera each time. ## Quick Start Save the current Scene View camera angle as a bookmark named "overview" so I can jump back to it later.

Frequently Asked Questions about unity-bookmark

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I save a Scene View camera position in Unity?

Use the bookmark_set operation with a bookmarkName parameter to save the current Scene View camera pivot, rotation, size, and selection under that name. You can then restore it anytime with bookmark_goto using the same name.

How do I jump between saved camera angles in the Unity Scene View?

Call bookmark_goto with the name of a previously saved bookmark to move the Scene View camera to that stored viewpoint. Use bookmark_list first to see all available bookmark names if you are unsure what exists.

Do Unity scene bookmarks persist scene state or object changes?

No, bookmarks only store the Scene View camera position plus the current selection, not scene state. For object state snapshots and undo workflows, use the workflow module, and for scene save/load use the scene module.

Why can't I delete a bookmark in Approval mode?

bookmark_delete is classified as a Delete operation and is forbidden in Approval and Auto modes, returning MODE_FORBIDDEN. It only runs under Bypass mode or through a user-managed Allowlist entry, since deletion is treated as a restricted action.

Are Unity scene bookmarks stored permanently on disk?

No, bookmarks are held in memory only and are not written to assets or disk. Deleting a bookmark simply removes the in-memory entry with no asset I/O involved.