What problem does it solve? Starting a new mini-game from scratch often leads to over-engineered frameworks or unstructured code. This Skill provides lightweight, genre-specific architecture skeletons so you can scaffold a platformer, shooter, runner, puzzle, tower defense, clicker, or card game without building a bloated template. ## Core Features & Use Cases - Genre Blueprints: Covers 2D platformer, top-down shooter, endless runner, puzzle, tower defense, clicker/incremental, and card/turn-based prototypes. - Structured Output: Delivers core loop, recommended scenes, module list, initial script inventory, data/config assets, and UI responsibilities. - Minimalism Guardrails: Deliberately keeps the blueprint small, favoring a short script list over future-proof template sprawl. - Use Case: You want to build a tower defense game in Unity. Ask for a blueprint and receive a lean architecture covering the core loop, scenes, scripts, and config assets to start coding immediately. ## Quick Start Ask the assistant to outline a starter architecture blueprint for a 2D platformer in Unity, including the core loop, scenes, and initial scripts.