What problem does it solve? Writing Unity Addressables code from memory often produces hallucinated APIs, because training data mixes version 1.x and 2.x surfaces, causing compile errors, memory leaks, and broken hot-update flows. This Skill grounds every rule in cited source lines from Addressables 1.22.3 (Unity 2022) and 2.9.1 (Unity 6). ## Core Features & Use Cases - Version-Accurate API Rules: Covers initialization, AsyncOperationHandle lifecycle, asset/scene loading, catalog updates, downloads, and AssetReference, with each rule tagged by version and anchored to a source file and line. - Pitfall Catalog: 30 verified hallucination pitfalls with symptoms, source citations, and fixes, plus a legacy-to-2.9.1 migration table for removed APIs like LoadAsset, Instantiate, and IList<object> overloads. - Use Case: When migrating a Unity 2022 project to Unity 6, load this Skill to catch removed non-Async methods, the new SceneReleaseMode parameter, and IEnumerable overload changes before they become compile errors. ## Quick Start Ask the AI to review your Addressables loading code or write a catalog update flow using the addressables design rules for your target Unity version.