What problem does it solve? Operating the Unity Editor manually for repetitive tasks like creating GameObjects, editing scripts, building scenes, and batch-editing assets is slow and error-prone. This Skill lets you drive the Unity Editor directly from chat through a local REST server, covering hundreds of editor operations across 55 modules. ## Core Features & Use Cases - Editor Automation via REST API: Create and edit scripts, GameObjects, scenes, prefabs, materials, lighting, and UI through 817 REST skills with schema discovery, dryRun validation, and batch execution with transactional rollback. - Permission & Safety Model: Three operating modes (Approval/Auto/Bypass) with grant protocols, allowlists, and confirmation tokens gate write and high-risk operations. - Design Guidance Modules: 20 advisory modules pin coding rules to engine source for Netcode, DOTween, UniTask, Addressables, ShaderGraph, and more, preventing hallucinated APIs. - Use Case: Ask the assistant to create a cube, add a Rigidbody, set up URP post-processing, and run EditMode tests — it discovers the right skills, validates parameters via dryRun, executes them in one batch call, and verifies compilation through the compile status endpoint. ## Quick Start Ask the assistant to create a new GameObject with a light and a script in your open Unity project, and it will health-check the local server, pick the right skills, and execute them.