What problem does it solve? Building level geometry in Unity by hand is slow when you need editable meshes for blockout and greyboxing. This Skill lets you create parametric ProBuilder shapes and edit faces, edges, and vertices directly in the editor through simple skill calls. ## Core Features & Use Cases - Parametric Shape Creation: Create cubes, cylinders, stairs, arches, and more individually or in batches with probuilder_create_shape and probuilder_create_batch. - Topology Editing: Extrude, delete, merge, and detach faces, bevel and bridge edges, and move or weld vertices for ramps, slopes, and irregular silhouettes. - Materials and Querying: Assign quick prototype colors or material assets, project UVs, and inspect mesh stats with probuilder_get_info and probuilder_get_vertices. - Use Case: Block out a platformer level by batch-creating floors and platforms, verifying jump distances against gameplay scale rules, then refining ramps with vertex edits and color-coding surfaces by gameplay role. ## Quick Start Ask the AI to block out a simple level with a ground plane, two platforms, and a ramp using ProBuilder, then color the platforms blue.