What problem does it solve? Adjusting Unity asset import settings manually through the Inspector is slow and error-prone, especially when applying consistent texture compression, audio load types, or model rig settings across many assets. This Skill lets you read and modify importer settings programmatically, in batch, and reimport assets so changes fully take effect. ## Core Features & Use Cases - Texture Import Configuration: Set texture type, max size, compression, filter mode, sprite settings, and per-platform overrides (Standalone, iPhone, Android, WebGL), individually or in batch. - Audio Import & Scene Setup: Configure AudioClip load type, compression format, and quality, plus manage AudioSource components and create AudioMixer assets. - Model Import & Rigging: Adjust model scale, mesh compression, animation type (None/Legacy/Generic/Humanoid), animation clip splits, and rig settings. - Use Case: You need to convert 20 UI PNGs to Sprite type with mipmaps disabled, set a BGM file to Streaming with Vorbis compression, and reimport everything so Unity refreshes the assets — all in a few batch calls. ## Quick Start Ask the AI to set all textures in Assets/UI to Sprite type with mipmaps disabled and then reimport them.