unity-editor-tool-developer

Automate Unity editor workflows and asset management tasks with custom editor scripting.

Updated Aug 23, 2026
One-click install
npx skills add https://github.com/kayroalexandre/kayrogomesoff --skill unity-editor-tool-developer-kayroalexandre
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: unity-editor-tool-developer
Source: https://github.com/kayroalexandre/kayrogomesoff/tree/main/.kiro/skills/unity-editor-tool-developer
Command: npx skills add https://github.com/kayroalexandre/kayrogomesoff --skill unity-editor-tool-developer-kayroalexandre

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

Automates repetitive and error-prone tasks in Unity editor workflows, saving development time and reducing mistakes.

Core Features & Use Cases

  • Custom EditorWindow Tools: Build inspector and project windows that provide insights or batch operations, like asset audits.
  • PropertyDrawer Extensions: Enhance inspectors with safer, clearer, custom property fields, supporting prefab overrides.
  • AssetPostprocessor Rules: Enforce naming conventions, import settings, and validation on import automatically.
  • MenuItem Shortcuts: Provide quick access to manual operations, facilitating repeated workflows.
  • Build Validation Pipelines: Validate project standards before build to prevent common errors from reaching QA.

Quick Start

Use the Unity editor to open the Asset Auditor and run a project scan for oversized textures.

Frequently Asked Questions about unity-editor-tool-developer

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate asset import settings in Unity?

Automate asset import settings in Unity by applying AssetPostprocessor rules to enforce naming conventions and validate textures automatically upon import. This guarantees project consistency without manual configuration.

What is the best way to validate a Unity project before building?

The best way to validate a Unity project before building is running a build validation pipeline. This checks project standards and prevents common errors from reaching QA by auditing assets like oversized textures.

How do I create custom inspector fields for Unity prefabs?

Create custom inspector fields for Unity prefabs using PropertyDrawer extensions. This enhances inspectors with safer, clearer property fields that fully support prefab overrides to improve developer productivity.

Can I batch process assets using a custom Unity EditorWindow?

Yes, you can batch process assets using a custom Unity EditorWindow. Build project windows to provide insights and execute batch operations like asset audits, streamlining repetitive editor workflows.

Do I need the UnityEditor API to build MenuItem shortcuts?

Yes, you need the UnityEditor API to build MenuItem shortcuts. Custom editor scripting utilizes this API to provide quick access to manual operations, facilitating repeated workflows within the Unity editor environment.