What problem does it solve? Manually locating, arranging, and wiring objects in large Unity scenes is slow and error-prone. This Skill automates scene queries, layout arrangement, and reference binding so repetitive scene operations complete in a single command. ## Core Features & Use Cases - SQL-like Scene Queries: Find objects by component property conditions (e.g., all Lights with intensity > 2) or by spatial region (sphere/box around a coordinate). - Automatic Layout & Alignment: Arrange selected objects in Linear, Grid, Circle, or Arc patterns, distribute them evenly, snap to grid, align to ground, or randomize transforms. - Auto Reference Binding: Fill a component's List/Array field with objects matched by tag or name, replacing manual drag-and-drop wiring. - Use Case: A level designer selects 20 props and asks to arrange them in a circle with radius 5, then binds all SpawnPoint-tagged objects into the GameController's spawns field automatically. ## Quick Start Find all lights in the scene with intensity greater than 2 and arrange the selected objects in a circle layout.