What problem does it solve? Framing shots and configuring cameras in Unity normally requires manual editor interaction, which breaks automated or AI-assisted workflows. This Skill exposes Scene View and Game Camera control as callable operations so an agent can position views, create cameras, tune rendering properties, and capture screenshots without touching the editor UI. ## Core Features & Use Cases - Scene View Control: Move, rotate, and focus the editor Scene View camera on world points or GameObjects with camera_set_transform, camera_look_at, and camera_align_view_to_object. - Game Camera Management: Create cameras and configure FOV, near/far clip planes, clear flags, background color, depth, culling masks, and orthographic projection via camera_create, camera_set_properties, camera_set_culling_mask, and camera_set_orthographic. - Screenshot Capture: Render a single Game Camera off-screen or capture the editor Scene View (with or without grid/gizmos) to PNG, optionally returned as base64 for remote clients. - Use Case: Ask the agent to create a camera at a specific position, set its FOV to 35, switch it to orthographic, and save a 1920x1080 screenshot to Assets/screenshot.png in one conversation. ## Quick Start Ask the agent to create a new Unity camera named Main Camera at position 0, 1, -10 and set its field of view to 60.