debug-get-voxel-grid

Retrieve observed voxel grid data relative to the agent's position and orientation.

10|Updated Jul 22, 2025
One-click install
npx skills add https://github.com/bdambrosio/Cognitive_workbench --skill debug-get-voxel-grid
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: debug-get-voxel-grid
Source: https://github.com/bdambrosio/Cognitive_workbench/tree/main/src/world-tools/minecraft/debug-get-voxel-grid
Command: npx skills add https://github.com/bdambrosio/Cognitive_workbench --skill debug-get-voxel-grid

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This tool helps debug coordinate systems by providing a view of the agent's surroundings in a clear, agent-relative format.

Core Features & Use Cases

  • Voxel Grid Inspection: Retrieves and displays the observed voxel grid data.
  • Coordinate System Debugging: Useful for testing and understanding how the agent perceives its environment.
  • Use Case: When an agent is behaving unexpectedly in a 3D environment, this tool can be used to visualize the immediate space around it to identify potential perception or navigation issues.

Quick Start

Use the debug-get-voxel-grid tool to get the voxel grid with a radius of 3.

Frequently Asked Questions about debug-get-voxel-grid

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I inspect the voxel grid around an agent in Minecraft?

You can retrieve the observed voxel grid data relative to the agent's current position and orientation to inspect the immediate 3D environment. This requires an executor object to interact with the world and access the local grid module for data retrieval.

How do I debug agent coordinates in a 3D environment?

To debug agent coordinates, retrieve the voxel grid data formatted relative to the agent's current position and orientation. This displays the immediate space around the agent to identify potential perception or navigation issues.

Why does my agent behave unexpectedly in a voxel grid?

Your agent might be perceiving its surroundings incorrectly due to coordinate system mismatches. Inspecting the agent-relative voxel grid helps visualize the immediate space to identify potential perception or navigation issues.

What do I need to retrieve voxel grid data for debugging?

You need an executor object to interact with the 3D world and access the local grid module. This setup allows you to retrieve the observed voxel grid data relative to the agent's position and orientation.

Can I specify a radius when inspecting the voxel grid?

Yes, you can retrieve the voxel grid with a specified radius, such as a radius of 3. This allows you to inspect the observed voxel grid data within a defined area around the agent's current position.