debug-grid-cell

Query a voxel grid cell by agent-relative coordinates for block type and properties.

10|Updated Jul 22, 2025
One-click install
npx skills add https://github.com/bdambrosio/Cognitive_workbench --skill debug-grid-cell
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: debug-grid-cell
Source: https://github.com/bdambrosio/Cognitive_workbench/tree/main/src/world-tools/minecraft/debug-grid-cell
Command: npx skills add https://github.com/bdambrosio/Cognitive_workbench --skill debug-grid-cell

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This tool helps debug coordinate systems by allowing direct inspection of specific cells within the agent's observed voxel grid.

Core Features & Use Cases

  • Coordinate System Testing: Verify the accuracy of the agent's relative coordinate system.
  • Cell Inspection: Retrieve detailed information about a specific voxel, including its block ID, solidity, and support properties.
  • Use Case: When an agent reports an unexpected interaction with the environment, use this tool to query the exact cell it's referencing to understand the underlying block type and properties.

Quick Start

Query the voxel grid for the cell at agent-relative coordinates X=1, Y=2, Z=3 with a radius of 5.

Frequently Asked Questions about debug-grid-cell

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I inspect voxel grid cells using agent-relative coordinates?

You can inspect voxel grid cells by querying specific coordinates within the observed voxel grid to retrieve detailed block type, solidity, and support properties for debugging.

What information can I retrieve when debugging a voxel grid cell?

Debugging a voxel grid cell provides detailed information about the cell's block type, solidity, and support properties to help verify coordinate system accuracy.

How do I test relative coordinate systems in a voxel environment?

Testing relative coordinate systems requires querying specific cells within the voxel grid to verify the accuracy of the agent's relative coordinate reporting.

Why does my agent report unexpected interactions with voxel blocks?

Unexpected agent interactions often occur because the underlying block type or properties at the referenced coordinates differ from expectations; querying the exact cell reveals its true properties.

Do I need any specific modules to query voxel grid data?

Yes, querying voxel grid data requires access to the executor and the local_grid module to retrieve voxel data for cell inspection.