moss-world-grid

Community

Simplify Subspace map and voxel grid management.

Authorassofohdz
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Manually implementing coordinate conversions, paging logic, and map boundary handling for Subspace Infinity's voxel world is error-prone and requires duplicating complex grid math already provided by the Moss library.

Core Features & Use Cases

  • Native TileId Alignment: Directly corresponds to Subspace's 1024×1024 map size, eliminating manual *1024 calculations for map placement and coordinate translation.
  • Automated Coordinate Conversion: Handles translation between world, cell, and grid coordinate spaces without custom implementation.
  • Common Use Cases: Place multiple maps in a grid, translate ship positions to their containing map ID, debug .col file paging issues, and perform bulk cell writes that span tile or leaf boundaries.

Quick Start

Use the moss-world-grid skill to load a 3x3 neighborhood of maps centered on the origin tile for your Subspace Infinity server.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: moss-world-grid
Download link: https://github.com/assofohdz/subspace-infinity/archive/main.zip#moss-world-grid

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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