moss-world-grid
CommunitySimplify Subspace map and voxel grid management.
Software Engineering#moss#coordinate conversion#voxel grid#subspace infinity#map placement#world paging#tileid
Authorassofohdz
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Manually implementing coordinate conversions, paging logic, and map boundary handling for Subspace Infinity's voxel world is error-prone and requires duplicating complex grid math already provided by the Moss library.
Core Features & Use Cases
- Native TileId Alignment: Directly corresponds to Subspace's 1024×1024 map size, eliminating manual *1024 calculations for map placement and coordinate translation.
- Automated Coordinate Conversion: Handles translation between world, cell, and grid coordinate spaces without custom implementation.
- Common Use Cases: Place multiple maps in a grid, translate ship positions to their containing map ID, debug .col file paging issues, and perform bulk cell writes that span tile or leaf boundaries.
Quick Start
Use the moss-world-grid skill to load a 3x3 neighborhood of maps centered on the origin tile for your Subspace Infinity server.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: moss-world-grid Download link: https://github.com/assofohdz/subspace-infinity/archive/main.zip#moss-world-grid Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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