dependency-sources

Community

Quickly locate Moss and Simsilica library source code

Authorassofohdz
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill removes the tedious step of extracting and unpacking compiled JAR files to access the source code of Moss and Simsilica library dependencies, saving development time when debugging or extending the Subspace Infinity game engine.

Core Features & Use Cases

  • Pre-located Moss Source Paths: Direct access to source code for all Moss modules (mblock, mphys, mworld, sio2-mblock, etc.) stored locally under ~/github/assofohdz/moss/.
  • Pre-located Simsilica Source Paths: Direct access to source code for core Simsilica libraries (Lemur, zay-es, SiO2, SimEthereal, SimMath) stored locally under ~/github/assofohdz/simsilica-deps/.
  • Use Case: When investigating a block rendering glitch in the Subspace Infinity client, use this Skill to directly read the mblock GeometryFactory.java implementation instead of extracting it from a compiled dependency JAR.

Quick Start

Use the dependency-sources skill to locate and read the source code for the Lemur InputMapper class to debug input handling issues.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: dependency-sources
Download link: https://github.com/assofohdz/subspace-infinity/archive/main.zip#dependency-sources

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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