What problem does it solve? Game bugs in Summer Engine projects often get fixed by guesswork — agents grep codebases, edit files blindly, and declare victory without verification. This Skill enforces a disciplined debugging loop that reads the actual error first, forms one testable hypothesis, asks before editing, and re-runs the diagnostic that found the bug before claiming the fix works. ## Core Features & Use Cases - Structured diagnostic escalation: Queries script errors, diagnostics, console, and debugger errors in cheapest-first order, stopping at the first useful signal. - Runtime reproduction with probes: Drives the game itself via RunVerification probes that press inputs, sample live state, dump the running scene tree, and save frames — no user needed for gameplay bugs. - Portable support reports: Generates a Markdown debug report via summer_create_debug_report for users stuck in sandboxes or needing to send issues to Summer. - Use Case: A player falls through the floor after a scene edit. The Skill reads script errors, confirms the collider node is missing via scene inspection, proposes re-adding it versus a defensive null-check, applies the chosen fix, and re-runs a probe to verify the player lands correctly. ## Quick Start Ask the agent to debug why the game crashes when pressing jump, and have it read the debugger errors before changing any code.