What problem does it solve?
This Skill helps teams convert recorded human performances into usable 3D character animation with DeepMotion Animate 3D while avoiding capture, retargeting, licensing, privacy, and quality-control failures.
Core Features & Use Cases
- Capture Planning: Design single-person, facial, hand, and multi-person recordings that maximize tracking quality and minimize occlusion, motion blur, foot sliding, and identity swaps.
- Provider Workflows: Plan Cloud, sales-gated API, and Real-Time SDK workflows while preserving unknowns instead of inventing undocumented integration details.
- Refinement and Handoff: Choose foot locking, motion smoothing, physics, speed, pose correction, custom-character, FBX, BVH, GLB, MP4, and DMPE workflows for Unity, Unreal, Blender, MetaHuman, and other production pipelines.
- Rights and QA: Check performer consent, content rights, commercial licensing, regulated-data restrictions, retention questions, export integrity, retargeting, contacts, feet, hands, face, and identity continuity.
- Use Case: Plan a two-person mocap capture for a game, troubleshoot sliding feet and clipped limbs, or prepare a commercial Unreal and MetaHuman handoff with documented settings and review outputs.
Quick Start
Use the deepmotion-animate-3d skill to plan a consent-cleared 20-second human motion-capture shot, recommend capture settings, select exports, and define a production QA checklist.