hz-unity-face-tracking

Track Meta Quest facial expressions and animate Unity models in real-time.

176|17|Updated Feb 9, 2026
One-click install
npx skills add https://github.com/meta-quest/agentic-tools --skill hz-unity-face-tracking
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: hz-unity-face-tracking
Source: https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-unity-face-tracking
Command: npx skills add https://github.com/meta-quest/agentic-tools --skill hz-unity-face-tracking

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires Meta XR SDK, Meta Movement SDK, and includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill allows developers to animate Unity models with the user's facial expressions in real-time using Meta Quest's face tracking capabilities.

Core Features & Use Cases

  • Facial Expression Tracking: Capture and analyze facial expressions using Meta Quest's face tracking technology.
  • Real-time Animation: Animate Unity models with the captured facial expressions in real-time.
  • Unity Integration: Works seamlessly with Unity projects, requiring only the Meta XR SDK and Meta Movement SDK.

Quick Start

Use the hz-unity-face-tracking skill to animate your Unity model with facial expressions from the user's face on a Meta Quest device.

Frequently Asked Questions about hz-unity-face-tracking

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I animate Unity models with Meta Quest face tracking in real-time?

To animate Unity models with Meta Quest face tracking, use this Skill to capture facial expressions via Meta XR SDK and Meta Movement SDK, then apply the data to ARKit-blendshape-rigged models for real-time animation.

Do I need the Meta Movement SDK to capture facial expressions in Unity?

Yes, capturing facial expressions for Unity model animation requires both the Meta XR SDK and the Meta Movement SDK to properly interface with Meta Quest's face tracking hardware and data.

Can I use ARKit blendshape models for real-time facial animation on Meta Quest?

Yes, this Skill supports ARKit-blendshape-rigged models to animate facial expressions in real-time on Meta Quest, directly mapping the tracked expression data to your model's blendshapes.

What's the best way to track eye and mouth movements for Unity avatars on Meta Quest?

The best way to track eye and mouth movements for Unity avatars on Meta Quest is using this Skill, which supports native eye tracking and audio-based mouth motion alongside facial expression capture.

Does Meta Quest face tracking support audio-based mouth motion for Unity models?

Yes, Meta Quest face tracking through this Skill supports audio-based mouth motion, allowing you to drive Unity model lip animations using audio input alongside tracked facial expressions.