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Meta Quest

Official

@meta-quest

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22Public Repos
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29Published Skills

Provides comprehensive development, debugging, and deployment infrastructure for building immersive VR and Mixed Reality experiences on Horizon OS and Meta Quest hardware.

Skills Distribution
DomainUI/UX & Crea...Immersive XR Devel.. (40%)Performance Engine.. (30%)Platform Integration (30%)

Agent Skills by Meta Quest

Showing 29 vetted skills indexed across 1 GitHub repositories.

meta-questmeta-quest
176

hz-xr-simulator-setup

Simulate Meta Quest and Horizon OS environments for testing VR/MR applications.

Official
Intermediate
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176

hz-vr-debug

Debug Meta Quest VR applications under Horizon OS using metavr commands.

Official
Advanced
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176

metavr-cli

Manage Meta Quest devices, app lifecycles, and Perfetto traces via CLI.

Official
Advanced
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176

hz-psdk-integration

Automate Horizon Platform SDK integration for Meta Quest Android/Kotlin apps.

Official
Advanced
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176

hz-unity-placement

Calculate object placement in Unity scenes using Renderer and Collider bounds.

Official
Intermediate
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176

hz-store-pwa

Package web apps as PWAs or TWAs for the Meta Quest Store.

Official
Advanced
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176

hz-simpleperf-debug

Profile CPU performance of Meta Quest and Horizon OS applications using simpleperf.

Official
Advanced
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176

hz-new-project-creation

Create Meta Quest and Horizon OS projects for Unity, Unreal, Android/Spatial SDK, and WebXR.

Official
Advanced
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176

hz-android-2d-porting

Port Android 2D apps to Meta Quest and Horizon OS with input adaptation and responsive layouts.

Official
Intermediate
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176

portal

Build and sideload Android apps on Meta Portal devices.

Official
Advanced
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176

hz-unity-meta-core-sdk

Integrate Meta XR Core SDK with Unity for Meta Quest VR and MR development.

Official
Advanced
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176

hz-unity-meta-quest-ui

Configure Unity UI elements for Meta Quest and Horizon OS VR environments.

Official
Intermediate
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176

hz-unity-fbx-import

Validate full URLs for FBX imports into Unity's Unity_ImportExternalModel tool.

Official
Advanced
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176

hz-unity-face-tracking

Track Meta Quest facial expressions and animate Unity models in real-time.

Official
Advanced
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176

hz-perfetto-debug

Analyze Meta Quest and Horizon OS VR performance from Perfetto traces.

Official
Advanced
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176

hz-store-submit

Submit Meta Quest and Horizon OS apps to the Meta Horizon Store.

Official
Advanced
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176

hz-unity-meta-movement-sdk-retargeting

Automate Meta Movement SDK retargeting setup for VR character models.

Official
Intermediate
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176

hz-api-upgrade

Guide application developers through Horizon OS SDK migrations and deprecated API replacements.

Official
Intermediate
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176

hz-unity-code-review

Review Unity C# code for VR performance and Meta Quest best practices.

Official
Advanced
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176

hz-unity-meta-mixed-reality-utility-kit

Develop scene-aware Mixed Reality experiences in Unity with Meta XR SDK integration.

Official
Advanced
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176

hz-immersive-designer

Provide VR/MR design guidelines for Meta Quest covering comfort, interaction, spatial layout, and accessibility.

Official
Advanced
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176

hz-spatial-sdk

Automate creation and deployment of spatial Android apps with Meta Spatial SDK and Kotlin.

Official
Advanced
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176

hz-platform-sdk

Integrate Horizon Platform SDK packages into Meta Quest applications.

Official
Advanced
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176

hz-unity-tmp-resources

Import and configure TextMesh Pro Essential Resources for Unity projects.

Official
Basic

Frequently Asked Questions About Meta Quest

FAQPage Schema
What specific tasks can developers perform using these resources?

Developers can manage device lifecycles, integrate Horizon Platform packages, configure Unity-based spatial UI, perform real-time facial tracking, and validate performance metrics. These resources facilitate the entire lifecycle from initial project creation and scene-aware development to final submission on the Horizon Store.

Which target personas benefit from these technical resources?

These resources are designed for Unity developers, VR/MR software engineers, and immersive designers. They provide the necessary frameworks for those building spatial applications, porting Android software to headsets, or optimizing complex 3D environments for high-fidelity performance on Horizon OS hardware.

What are the primary prerequisites for utilizing these development resources?

Successful implementation requires a Unity development environment, familiarity with C# programming, and the Meta XR Core SDK. Developers should also have the Horizon Platform SDK installed and configured to manage device connectivity, input handling, and spatial rendering requirements for Meta Quest hardware.