Meta Quest
Official@meta-quest
Provides comprehensive development, debugging, and deployment infrastructure for building immersive VR and Mixed Reality experiences on Horizon OS and Meta Quest hardware.
Agent Skills by Meta Quest
Showing 29 vetted skills indexed across 1 GitHub repositories.
hz-xr-simulator-setup
Simulate Meta Quest and Horizon OS environments for testing VR/MR applications.
hz-vr-debug
Debug Meta Quest VR applications under Horizon OS using metavr commands.
metavr-cli
Manage Meta Quest devices, app lifecycles, and Perfetto traces via CLI.
hz-psdk-integration
Automate Horizon Platform SDK integration for Meta Quest Android/Kotlin apps.
hz-unity-placement
Calculate object placement in Unity scenes using Renderer and Collider bounds.
hz-store-pwa
Package web apps as PWAs or TWAs for the Meta Quest Store.
hz-simpleperf-debug
Profile CPU performance of Meta Quest and Horizon OS applications using simpleperf.
hz-new-project-creation
Create Meta Quest and Horizon OS projects for Unity, Unreal, Android/Spatial SDK, and WebXR.
hz-android-2d-porting
Port Android 2D apps to Meta Quest and Horizon OS with input adaptation and responsive layouts.
portal
Build and sideload Android apps on Meta Portal devices.
hz-unity-meta-core-sdk
Integrate Meta XR Core SDK with Unity for Meta Quest VR and MR development.
hz-unity-meta-quest-ui
Configure Unity UI elements for Meta Quest and Horizon OS VR environments.
hz-unity-fbx-import
Validate full URLs for FBX imports into Unity's Unity_ImportExternalModel tool.
hz-unity-face-tracking
Track Meta Quest facial expressions and animate Unity models in real-time.
hz-perfetto-debug
Analyze Meta Quest and Horizon OS VR performance from Perfetto traces.
hz-store-submit
Submit Meta Quest and Horizon OS apps to the Meta Horizon Store.
hz-unity-meta-movement-sdk-retargeting
Automate Meta Movement SDK retargeting setup for VR character models.
hz-api-upgrade
Guide application developers through Horizon OS SDK migrations and deprecated API replacements.
hz-unity-code-review
Review Unity C# code for VR performance and Meta Quest best practices.
hz-unity-meta-mixed-reality-utility-kit
Develop scene-aware Mixed Reality experiences in Unity with Meta XR SDK integration.
hz-immersive-designer
Provide VR/MR design guidelines for Meta Quest covering comfort, interaction, spatial layout, and accessibility.
hz-spatial-sdk
Automate creation and deployment of spatial Android apps with Meta Spatial SDK and Kotlin.
hz-platform-sdk
Integrate Horizon Platform SDK packages into Meta Quest applications.
hz-unity-tmp-resources
Import and configure TextMesh Pro Essential Resources for Unity projects.
Frequently Asked Questions About Meta Quest
FAQPage SchemaWhat specific tasks can developers perform using these resources?▼
Developers can manage device lifecycles, integrate Horizon Platform packages, configure Unity-based spatial UI, perform real-time facial tracking, and validate performance metrics. These resources facilitate the entire lifecycle from initial project creation and scene-aware development to final submission on the Horizon Store.
Which target personas benefit from these technical resources?▼
These resources are designed for Unity developers, VR/MR software engineers, and immersive designers. They provide the necessary frameworks for those building spatial applications, porting Android software to headsets, or optimizing complex 3D environments for high-fidelity performance on Horizon OS hardware.
What are the primary prerequisites for utilizing these development resources?▼
Successful implementation requires a Unity development environment, familiarity with C# programming, and the Meta XR Core SDK. Developers should also have the Horizon Platform SDK installed and configured to manage device connectivity, input handling, and spatial rendering requirements for Meta Quest hardware.