hz-unity-meta-core-sdk

Integrate Meta XR Core SDK with Unity for Meta Quest VR and MR development.

176|17|Updated Feb 9, 2026
One-click install
npx skills add https://github.com/meta-quest/agentic-tools --skill hz-unity-meta-core-sdk
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: hz-unity-meta-core-sdk
Source: https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-unity-meta-core-sdk
Command: npx skills add https://github.com/meta-quest/agentic-tools --skill hz-unity-meta-core-sdk

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires Meta XR SDK, and includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

This Skill unit provides a comprehensive suite of tools and references for developing high-quality VR and MR applications for Meta Quest devices, making it easier to leverage the full potential of Meta's XR ecosystem.

Core Features & Use Cases

  • SDK Integration: Directly integrate the Meta XR Core SDK for Unity, offering features like passthrough, hand tracking, and spatial anchors.
  • Project Setup: Offers a step-by-step guide for setting up a Unity project with Meta XR support, including SDK import and OpenXR configuration.
  • Component Configuration: Provides detailed instructions on configuring key components like OVRCameraRig, OVRManager, and OVRInput for optimal performance and functionality.
  • Advanced Features: Covers advanced topics like boundaryless mode, compositor layers, and mixed reality capture for creating immersive experiences.
  • Use Case: A developer wants to create a VR application that includes hand tracking and passthrough. This Skill unit guides them through setting up the SDK, configuring the camera rig, and integrating hand tracking features.

Quick Start

Use the 'hz-unity-meta-core-sdk' skill to configure the Meta XR Core SDK for Unity, including setting up the camera rig and enabling hand tracking.

Frequently Asked Questions about hz-unity-meta-core-sdk

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I integrate the Meta XR Core SDK with Unity for VR and MR development?

To integrate the Meta XR Core SDK with Unity, use this Skill to guide SDK import, OpenXR configuration, and component setup for VR and MR development on Meta Quest devices. It provides step-by-step project configuration instructions.

What's the best way to configure OVRCameraRig and OVRManager for Meta Quest apps?

Configuring OVRCameraRig and OVRManager for Meta Quest apps requires specific component settings for optimal performance. This Skill provides detailed instructions on configuring these key components to enable core VR and MR functionality.

How do I set up hand tracking and passthrough in a Unity VR application?

Setting up hand tracking and passthrough in a Unity VR application involves configuring the Meta XR Core SDK and camera rig. This Skill guides you through integrating these advanced features for immersive Meta Quest experiences.

Does Meta XR SDK support boundaryless mode and compositor layers in Unity?

Yes, Meta XR SDK supports boundaryless mode and compositor layers in Unity. This Skill covers these advanced topics alongside mixed reality capture to help you create immersive VR and MR experiences.

What do I need to develop Meta Quest VR applications using Unity?

Developing Meta Quest VR applications using Unity requires Unity and the Meta XR SDK as dependencies. This Skill provides the tools and references needed to leverage Meta's XR ecosystem for high-quality app development.