hz-new-project-creation

Create Meta Quest and Horizon OS projects for Unity, Unreal, Android/Spatial SDK, and WebXR.

176|17|Updated Feb 9, 2026
One-click install
npx skills add https://github.com/meta-quest/agentic-tools --skill hz-new-project-creation
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: hz-new-project-creation
Source: https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-new-project-creation
Command: npx skills add https://github.com/meta-quest/agentic-tools --skill hz-new-project-creation

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires metavr, meta-xr-sdk, and includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

This Skill simplifies the process of creating new Meta Quest and Horizon OS projects, ensuring that you have the recommended settings and tools in place from the outset.

Core Features & Use Cases

  • Project Scaffolding: Automates the creation of new projects for Unity, Unreal, Android/Spatial SDK, or WebXR.
  • Optimal Settings: Applies best practices for render settings, SDK versions, and build targets for Meta Quest devices.
  • Use Case: Ideal for developers who need to establish a new project quickly without manually configuring the environment and settings.

Quick Start

Use the hz-new-project-creation skill to create a new Unity project targeting Meta Quest.

Frequently Asked Questions about hz-new-project-creation

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a new Meta Quest project with optimal settings?

To create a new Meta Quest project with optimal settings, use this Skill to scaffold projects for Unity, Unreal, Android/Spatial SDK, or WebXR. It automatically applies best practices for render settings, SDK versions, and build targets for Meta Quest devices.

Can I use this to set up a Horizon OS project for Unity and Unreal?

Yes, you can use this to set up a Horizon OS project for Unity and Unreal. It simplifies project creation by applying recommended settings and tool configurations specifically for Meta Quest and Horizon OS development across multiple platforms.

Do I need metavr and Meta XR SDK to start Meta Quest development?

Yes, you need metavr for project initialization and Meta XR SDK for platform-specific functionality. These dependencies are required to properly configure your Meta Quest development environment and enable VR application features.

What's the best way to configure build targets for Meta Quest devices?

The best way to configure build targets for Meta Quest devices is through automated project scaffolding. This Skill applies optimal render settings and SDK versions automatically, ensuring your environment matches Meta VR application best practices from the outset.

Does this project setup workflow support WebXR and Android Spatial SDK?

Yes, this project setup workflow supports WebXR and Android Spatial SDK. It automates the creation of new projects across Unity, Unreal, Android/Spatial SDK, and WebXR platforms, applying optimal settings for Meta Quest development.

Why manually configure Meta Quest render settings when starting a new project?

Manually configuring Meta Quest render settings risks suboptimal performance. This Skill eliminates manual setup by automatically applying recommended render settings, SDK versions, and build targets, allowing developers to establish new Meta VR projects quickly and correctly.