hz-unity-meta-mixed-reality-utility-kit
OfficialEmpower Unity XR development with Meta XR Mixed Reality Utility Kit
Authormeta-quest
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill addresses the challenge of building complex Mixed Reality (MR) applications for Unity, specifically targeting scene-aware development with Meta XR.
Core Features & Use Cases
- Scene Awareness: Manages scene data and queries for rooms, walls, floors, and furniture.
- Prefab Spawning: Spawn virtual objects on real-world surfaces using scene anchors.
- World Locking: Prevents anchor drift for stable MR experiences.
- Raycasting: Provides environment depth raycasting for instant placement and object interaction.
- NavMesh Generation: Automatically generates NavMesh from scene data.
- Multiplayer Support: Enables room sharing for multiplayer MR experiences.
- Use Case: Develop an MR application for virtual furniture shopping. Use this Skill to place virtual furniture models in the user's real room, allowing them to interact with and modify the furniture as if it were physically present.
Quick Start
Instantiate the MRUK prefab in your Unity scene to enable the Meta XR Mixed Reality Utility Kit features.
Dependency Matrix
Required Modules
com.meta.xr.sdk.corecom.unity.ai.navigationcom.unity.nuget.newtonsoft-json
Components
scriptsreferencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: hz-unity-meta-mixed-reality-utility-kit Download link: https://github.com/meta-quest/agentic-tools/archive/main.zip#hz-unity-meta-mixed-reality-utility-kit Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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