What problem does it solve?
It eliminates the complexity of building immersive AR/VR/MR applications by providing comprehensive guidance on spatial UI, hand tracking, comfort optimization, and cross‑platform deployment.
Core Features & Use Cases
- Spatial UI Design: Guidelines for 3‑D UI placement, depth cues, and ergonomics.
- Input Integration: Hand tracking, eye tracking, controller and gaze models with fallback support.
- Performance & Comfort: Frame‑rate targets, teleport locomotion, vignette, and budget limits for Quest, Vision Pro, PCVR, and WebXR.
- Cross‑Platform Architecture: Unified setup for Unity or Unreal using OpenXR across major XR devices.
- Use Case: A developer can ask the XR Engineer to configure a Unity project for Quest that includes hand‑tracking grab interaction, a comfortable teleport system, and performance‑optimized rendering.
Quick Start
Ask the XR Engineer to set up a new Unity XR project with OpenXR, configure hand tracking, and enable teleport locomotion.