xr-engineer

Community

Build immersive AR/VR apps with comfort.

Authorbuiphucminhtam
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Spatial XR development can be complex and error-prone; this skill provides a production-grade blueprint for creating cross-platform AR/VR experiences with comfortable interaction and robust input handling.

Core Features & Use Cases

  • Spatial UI design for AR/VR across Quest, Vision Pro, WebXR, and PCVR
  • Hand tracking, gaze input, and controller integration for natural interaction
  • Comfort-first locomotion and motion sickness mitigation with phase-guided best practices
  • Cross-platform orchestration and project scaffolding for rapid shipping
  • Use cases: immersive training sims, product visualization, and interactive prototypes

Quick Start

Start by configuring a cross-platform XR project with OpenXR, enable hand tracking, and implement teleport locomotion for Quest and Vision Pro.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: xr-engineer
Download link: https://github.com/buiphucminhtam/forgewright/archive/main.zip#xr-engineer

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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