xr-engineer
CommunityBuild immersive AR/VR apps with comfort.
Authorbuiphucminhtam
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Spatial XR development can be complex and error-prone; this skill provides a production-grade blueprint for creating cross-platform AR/VR experiences with comfortable interaction and robust input handling.
Core Features & Use Cases
- Spatial UI design for AR/VR across Quest, Vision Pro, WebXR, and PCVR
- Hand tracking, gaze input, and controller integration for natural interaction
- Comfort-first locomotion and motion sickness mitigation with phase-guided best practices
- Cross-platform orchestration and project scaffolding for rapid shipping
- Use cases: immersive training sims, product visualization, and interactive prototypes
Quick Start
Start by configuring a cross-platform XR project with OpenXR, enable hand tracking, and implement teleport locomotion for Quest and Vision Pro.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: xr-engineer Download link: https://github.com/buiphucminhtam/forgewright/archive/main.zip#xr-engineer Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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