hz-unity-meta-movement-sdk-retargeting

Automate Meta Movement SDK retargeting setup for VR character models.

176|17|Updated Feb 9, 2026
One-click install
npx skills add https://github.com/meta-quest/agentic-tools --skill hz-unity-meta-movement-sdk-retargeting
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: hz-unity-meta-movement-sdk-retargeting
Source: https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-unity-meta-movement-sdk-retargeting
Command: npx skills add https://github.com/meta-quest/agentic-tools --skill hz-unity-meta-movement-sdk-retargeting

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires meta-quest/horizon-sdk, meta-quest/metavr, and includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill simplifies the process of setting up and tweaking Meta Movement SDK (MSDK) retargeting for VR character models, enabling users to efficiently map body tracking data to character rigs.

Core Features & Use Cases

  • MSDK Retargeting Setup: Automates the creation of retargeting configurations for character models.
  • JSON Editing: Allows users to hand-edit the generated retargeting JSON for precise control over joint mappings and T-pose values.
  • Use Case: Ideal for developers creating VR experiences that require accurate body tracking for character animation and interaction.

Quick Start

Run the headless API Meta.XR.Movement.Editor.MSDKUtilityEditor.RunDefaultRetargetingSetup(GameObject asset) via Unity MCP to generate the default retargeting configuration for your character model.

Frequently Asked Questions about hz-unity-meta-movement-sdk-retargeting

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate retargeting setup for VR character models in Unity?

You can automate retargeting setup by running the Meta Movement SDK utility API via Unity MCP, which automatically generates the default retargeting configuration for your specified character model GameObject.

What is Meta Movement SDK retargeting used for in VR development?

Meta Movement SDK retargeting maps body tracking data to character rigs in Unity, enabling accurate character animation and interaction within VR experiences.

Can I manually edit the character rig to body tracking mapping in Meta Movement SDK?

Yes, you can hand-edit the generated retargeting JSON files to achieve precise control over specific joint mappings and T-pose values for your character models.

Do I need the Meta XR plugin to use Meta Movement SDK retargeting in Unity?

Yes, automating Meta Movement SDK retargeting requires a Unity development environment along with the Meta XR plugin and its associated dependencies to function correctly.

How do I fix incorrect T-pose values during VR character model retargeting?

You can fix incorrect T-pose values by hand-editing the generated retargeting JSON configuration, which allows precise manual adjustments to joint mappings and T-pose data.