hz-unity-placement

Calculate object placement in Unity scenes using Renderer and Collider bounds.

176|17|Updated Feb 9, 2026
One-click install
npx skills add https://github.com/meta-quest/agentic-tools --skill hz-unity-placement
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: hz-unity-placement
Source: https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-unity-placement
Command: npx skills add https://github.com/meta-quest/agentic-tools --skill hz-unity-placement

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This skill resolves inaccuracies in object placement in Unity projects targeting Meta Quest and Horizon OS, providing reliable and precise object placement.

Core Features & Use Cases

  • Proper Bounding Box Calculations: Ensures correct placement using Renderer and Collider bounds to prevent overlaps and ensure accurate positioning.
  • Placement Instructions: Allows the use of voice commands and user-friendly scenarios like "place X on Y" to control object positions.
  • Scalability: Handles single objects as well as multiple object placement with spatial relationships, and is applicable across various development environments and agents.

Quick Start

To place a game object using this skill, invoke 'Place object [target object] near object [reference object]'

Frequently Asked Questions about hz-unity-placement

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I precisely position 3D game objects in Unity for Meta Quest?

To precisely position 3D game objects in Unity for Meta Quest, you can use placement calculations based on Renderer and Collider bounds to prevent overlaps and ensure accurate relative positioning.

How does bounding box calculation work for object placement in Unity?

Bounding box calculation for object placement in Unity works by evaluating Renderer and Collider bounds, ensuring high-fidelity spatial placement of 3D game objects relative to other objects considering rotation and scale.

Can I place multiple objects with spatial relationships in Horizon OS?

Yes, you can place multiple objects with spatial relationships in Horizon OS, as the placement logic handles both single and multiple object scenarios to maintain accurate relative positioning.

What is the best way to use voice commands to position objects in Unity?

The best way to use voice commands to position objects in Unity is by invoking user-friendly scenarios like 'place X on Y' to control target object positions relative to reference objects.

Why does my Unity object placement overlap on Meta Quest?

Unity object placement overlaps on Meta Quest due to inaccurate positioning, which can be resolved by using proper Renderer and Collider bounding box calculations to ensure correct placement.